Headquarters

Discussion in 'Map Factory' started by MaGicBush, Jun 24, 2009.

  1. MaGicBush

    MaGicBush L2: Junior Member

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    *Update June 29, 2009*


    Changing the map to a CP map, and totally remaking it but will keep the same name. I have the layout drawn on paper as I came up with a better idea at work than the current layout/project. Basically Blu will be attacking Red's HQ which is situated on a mountain in the Rockies(Alpine setting outside), they must work their way into the headquarters and blow up a Nuclear device which Red was attempting to launch soon.

    This map will be based mostly underground in a spy-tech setting.

    Current to do for first Alpha:
    -Layout all 3 areas for point captures(have one done now)
    -Some texturing for navigation help
    -All lighting still needs to be done
     
    Last edited: Jun 29, 2009
  2. pitto

    pitto L3: Member

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    good work,
    looks a bit big though
    try using smaller grid sizes, and using models such as door frames as reference for size
     
  3. Sebhael

    Sebhael L1: Registered

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    Looks like a nice general layout so far, but as Pitto mentioned, it's quite big and beastly looking.

    So I would definitely scale it down a bit.
     
  4. MaGicBush

    MaGicBush L2: Junior Member

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    Thanks for the suggestion, was wondering why I needed so many lights. I will work on scaling it down.
     
  5. MaGicBush

    MaGicBush L2: Junior Member

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    Updated the screenshots with the resized map, halved the size(check original post). One quick question, I notice on other maps people adding in "Updates" with posts and a link to the first post. Is there a button to do this or are people just adding a link and some of the text from the original post?
     
  6. Sebhael

    Sebhael L1: Registered

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    Much better - but my biggest question is how are you going to accommodate a bunch of this open area? Particularly pointing out the second screenshot.

    Of course, if you actually have a plan for it - then disregard this statement :p
     
  7. MaGicBush

    MaGicBush L2: Junior Member

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    Aye I do, will add more of a "zig zag" pattern on the second screen shot. Bridges will have "rails" that kind of limit the snipers, more or less when I get to the details I will fix the openness of the map :).