Headquarters (VIP)

Headquarters (VIP) B5a

dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars submitted a new resource:

Headquarters (VIP) - 3CP Gravel Pit style Attack-Defend map featuring the VIP set in BLU's headquarters overtaken by RED.

BLU has lost control of one of their bases. They hired a VIP to capture it...? Yeah, I tried to make a coherent story, but the more you think about it, the less sense it makes.

CREDITS
layout - dabmasterars
vip vscript - LizardOfOz and Wendy

Note: I'm using the older version with a regular VIP, not the mobster.

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Headquarters (VIP) with a new update entry:

ALPHA 5 - THE MISCELLANIOUS UPDATE

  • decorated blu spawn
  • improved texture work
  • red now instantly respawns in the correct spawn room
  • reworked the flank route to c so it's not in a sightline
  • added another one way door near c
  • fixed some pickups being in the wall near c
  • removed an ammo pickup near c (red snipers are annoying)
  • removed a flank route for optimization purposes (no one used it anyway)
  • optimized visleaves
  • optimized prop fade
  • fixed a missing brush

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Headquarters (VIP) with a new update entry:

ALPHA 6 - THE HIGHER CEILINGS UPDATE

  • decorated a, b and c
  • increased ceiling height in a and b rooms
  • lighting near a is more moody
  • placed resupply farther from doors in red first spawn
  • decreased red respawn time from 8-16 sec to 7-14 sec
  • fixed prop seams for blu spawn doors (doesn't affect collision)
  • increased cap time of c
  • optimized prop distance fade
  • optimized visportals

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Headquarters (VIP) with a new update entry:

ALPHA 9

  • replaced rail collision with playerclips because people want that for some fucking reason
  • added more red vandalism to red spawn rooms so that players are less confused
  • added a flank route to b
  • removed health and ammo near one way door to c to discourage engineer camping
  • decreased red respawn time from 7-14 sec to 6-12 sec
  • decorated blu spawn

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