Hey, in a map I am working on I am having some trouble with HDR lighting.
No matter what I do the capture bases are far too bright. HDR causes the rest of the screen to go dark when near the capture bases which is unacceptable for me as it would ruin the look and feel of my map.
I've tried using lighting origins to get the bases lit as if they were inside the spawn rooms but that has no effect. I was wondering if any of you guys had a work around as I intend on releasing rc2 and potentially the final version of my map soon.
Thanks,
No matter what I do the capture bases are far too bright. HDR causes the rest of the screen to go dark when near the capture bases which is unacceptable for me as it would ruin the look and feel of my map.

I've tried using lighting origins to get the bases lit as if they were inside the spawn rooms but that has no effect. I was wondering if any of you guys had a work around as I intend on releasing rc2 and potentially the final version of my map soon.
Thanks,