I have no idea what the deal is but something isn't right. I remember playing this map that which made me just about want to put on Sunglasses, for real. I thought to myself something was royally messed up with the lighting on that map. So I went to compile an update on one of my maps and I found out I was not using HDR at all. So, I checked the HDR box for vrad and compiled, then built the cubemaps the correct way and HDR was on my map. Only problem is that it was just like that other map. It was so bright that it was overbaring. Normal wall lights were reflecting so hard off the wall the entire wall was like one huge light. WTF??? Anybody else come across this and what am I doing wrong?