Ah yes, I knew I had to warn you about something. Sorry, dogbread is an inside joke amongst tf2maps.net, as was the hat/monocle for the final point.
I will see what I can do about the gates, I don't think they have a vertical model, so i'll just make the gates nonsolid and clip the base of them. Did you guys have anythoughts on the large building that had a medHP/fullammo pack in it? (the one closest to blu's spawn) that building has been causeing some issues for me and would like some feedback on it.
Thanks again waxpax and group for testing this!
@Sword... ESEA?
Inside joke makes a little more sense than what I was thinking, I was guessing it was your pet dog or something
That building to the right of the 1st point, it seemed almost useless, but, at the same time, I can see the utility of keeping it as a way to flank the point. There are some things I might suggest, though:
I think you should change this lunch box to a snack (small ammo and a pill)
I think you should consider putting a window or something in the middle of this wall above the water so you can see if someone is flanking you more easily as a defender and you can use it to peek the point a little more and get a better idea of what you're up against as offense
Also, I think, if you change that lunch box to a snack, you should upgrade this ammo to a medium pack so that engineers still have metal to support their buildings
Also, we haven't tried playing this map yet, we were just looking at it to see if it would work. One issue it will probably have, though, is that if you're using stock respawn times, it might be impossible to really hold on defense in 6s because the offense's spawn advantage will be too great. You might be able to get around that problem by not having a forward respawn, though. I know when we played Desertion, we ran into this problem, the offense had respawns of like 5 seconds and defense of like 20 seconds when pushing onto last; it's probably necessary in a pub, but it just doesn't work in 6s on these linear AD maps. That said, I really haven't looked at the spawns times, or cap times for that matter, so I'm not really sure if it would be an issue or not.
One last thing: ESEA is the major league in NA, it's where I'm hoping to get some the maps that work well in 6s in next season's rotation. I think next season starts somewhere around August, so hopefully that's enough time to find a map or two and create some buzz for it. It's currently between regular season and the playoffs for season 8, if you were curious.