Having really long load times and crashes on other PCs besides my own.

tyjle

L1: Registered
Mar 20, 2015
4
1
Hi! I'd really appreciate some help here...
My map seems to compile fine but it takes a really long time to load up and play.
Shown below:

View: https://youtu.be/P26sKF0WOgo


I've never gotten anything like this result before, with the glitched out hud and the game freezing.
I used more custom content than I ever have which I'm sure lends itself to problems. A few models and textures.
That being said I can't determine a problem myself from the log:

Using shader api: shaderapiempty.dll
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Source Stuff\JumpJam2024\Maps\jump_choco.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Source Stuff\JumpJam2024\Maps\jump_choco.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (143150 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 470 texinfos to 219
Reduced 11 texdatas to 9 (262 bytes to 206)
Writing D:\Source Stuff\JumpJam2024\Maps\jump_choco.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Source Stuff\JumpJam2024\Maps\jump_choco.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 105885, actual size 105671
0 seconds elapsed



28 threads
reading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
reading d:\source stuff\jumpjam2024\maps\jump_choco.prt
792 portalclusters
2322 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 131 visible clusters (0.04%)
Total clusters visible: 339502
Average clusters visible: 428
Building PAS...
Average clusters audible: 756
visdatasize:140224 compressed from 164736
writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\source stuff\jumpjam2024\maps\jump_choco.bsp', but we don't own that location. Allowing.
1 minute, 7 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
2250 faces
28890592 square feet [4160245248.00 square inches]
185 Displacements
1075889 Square Feet [154928096.00 Square Inches]
2250 patches before subdivision
122786 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4815547, max 408
transfer lists: 36.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(109145, 47753, 29236)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2762, 893, 600)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(123, 24, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0265 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 48/1024 2304/49152 ( 4.7%)
brushes 351/8192 4212/98304 ( 4.3%)
brushsides 2239/65536 17912/524288 ( 3.4%)
planes 2482/65536 49640/1310720 ( 3.8%)
vertexes 3869/65536 46428/786432 ( 5.9%)
nodes 2068/65536 66176/2097152 ( 3.2%)
texinfos 219/12288 15768/884736 ( 1.8%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 185/0 32560/0 ( 0.0%)
disp_verts 14985/0 299700/0 ( 0.0%)
disp_tris 23680/0 47360/0 ( 0.0%)
disp_lmsamples 2508544/0 2508544/0 ( 0.0%)
faces 2250/65536 126000/3670016 ( 3.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 997/65536 55832/3670016 ( 1.5%)
leaves 2117/65536 67744/2097152 ( 3.2%)
leaffaces 2315/65536 4630/131072 ( 3.5%)
leafbrushes 1811/65536 3622/131072 ( 2.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13610/512000 54440/2048000 ( 2.7%)
edges 7760/256000 31040/1024000 ( 3.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4254336/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 140224/16777216 ( 0.8%)
entdata [variable] 325391/393216 (82.8%) VERY FULL!
LDR ambient table 2117/65536 8468/262144 ( 3.2%)
HDR ambient table 2117/65536 8468/262144 ( 3.2%)
LDR leaf ambient 9746/65536 272888/1835008 (14.9%)
HDR leaf ambient 2117/65536 59276/1835008 ( 3.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 143150/4194304 ( 3.4%)
physics terrain [variable] 75257/1048576 ( 7.2%)

Level flags = 1

Total triangle count: 5124
Writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
41 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
2250 faces
28890592 square feet [4160245248.00 square inches]
185 Displacements
1075889 Square Feet [154928096.00 Square Inches]
2250 patches before subdivision
122786 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4815547, max 408
transfer lists: 36.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(109145, 47754, 29236)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2762, 893, 600)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(123, 24, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0265 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 48/1024 2304/49152 ( 4.7%)
brushes 351/8192 4212/98304 ( 4.3%)
brushsides 2239/65536 17912/524288 ( 3.4%)
planes 2482/65536 49640/1310720 ( 3.8%)
vertexes 3869/65536 46428/786432 ( 5.9%)
nodes 2068/65536 66176/2097152 ( 3.2%)
texinfos 219/12288 15768/884736 ( 1.8%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 185/0 32560/0 ( 0.0%)
disp_verts 14985/0 299700/0 ( 0.0%)
disp_tris 23680/0 47360/0 ( 0.0%)
disp_lmsamples 2508544/0 2508544/0 ( 0.0%)
faces 2250/65536 126000/3670016 ( 3.4%)
hdr faces 2250/65536 126000/3670016 ( 3.4%)
origfaces 997/65536 55832/3670016 ( 1.5%)
leaves 2117/65536 67744/2097152 ( 3.2%)
leaffaces 2315/65536 4630/131072 ( 3.5%)
leafbrushes 1811/65536 3622/131072 ( 2.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13610/512000 54440/2048000 ( 2.7%)
edges 7760/256000 31040/1024000 ( 3.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4254336/0 ( 0.0%)
HDR lightdata [variable] 4254336/0 ( 0.0%)
visdata [variable] 140224/16777216 ( 0.8%)
entdata [variable] 325391/393216 (82.8%) VERY FULL!
LDR ambient table 2117/65536 8468/262144 ( 3.2%)
HDR ambient table 2117/65536 8468/262144 ( 3.2%)
LDR leaf ambient 9746/65536 272888/1835008 (14.9%)
HDR leaf ambient 9745/65536 272860/1835008 (14.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 143150/4194304 ( 3.4%)
physics terrain [variable] 75257/1048576 ( 7.2%)

Level flags = 3

Total triangle count: 5124
Writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
40 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Source Stuff\JumpJam2024\Maps\jump_choco.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Source Stuff\JumpJam2024\Maps\jump_choco.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (143150 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 470 texinfos to 219
Reduced 11 texdatas to 9 (262 bytes to 206)
Writing D:\Source Stuff\JumpJam2024\Maps\jump_choco.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Source Stuff\JumpJam2024\Maps\jump_choco.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 105885, actual size 105671
0 seconds elapsed



28 threads
reading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
reading d:\source stuff\jumpjam2024\maps\jump_choco.prt
792 portalclusters
2322 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 132 visible clusters (0.04%)
Total clusters visible: 339487
Average clusters visible: 428
Building PAS...
Average clusters audible: 756
visdatasize:140223 compressed from 164736
writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\source stuff\jumpjam2024\maps\jump_choco.bsp', but we don't own that location. Allowing.
1 minute, 6 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
2250 faces
28892708 square feet [4160549888.00 square inches]
185 Displacements
1075889 Square Feet [154928096.00 Square Inches]
2250 patches before subdivision
123570 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4822866, max 408
transfer lists: 36.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(109145, 47781, 29286)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2764, 895, 603)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(123, 24, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0275 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 48/1024 2304/49152 ( 4.7%)
brushes 351/8192 4212/98304 ( 4.3%)
brushsides 2239/65536 17912/524288 ( 3.4%)
planes 2480/65536 49600/1310720 ( 3.8%)
vertexes 3869/65536 46428/786432 ( 5.9%)
nodes 2068/65536 66176/2097152 ( 3.2%)
texinfos 219/12288 15768/884736 ( 1.8%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 185/0 32560/0 ( 0.0%)
disp_verts 14985/0 299700/0 ( 0.0%)
disp_tris 23680/0 47360/0 ( 0.0%)
disp_lmsamples 2508544/0 2508544/0 ( 0.0%)
faces 2250/65536 126000/3670016 ( 3.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 997/65536 55832/3670016 ( 1.5%)
leaves 2117/65536 67744/2097152 ( 3.2%)
leaffaces 2315/65536 4630/131072 ( 3.5%)
leafbrushes 1811/65536 3622/131072 ( 2.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13610/512000 54440/2048000 ( 2.7%)
edges 7760/256000 31040/1024000 ( 3.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4259488/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 140223/16777216 ( 0.8%)
entdata [variable] 325982/393216 (82.9%) VERY FULL!
LDR ambient table 2117/65536 8468/262144 ( 3.2%)
HDR ambient table 2117/65536 8468/262144 ( 3.2%)
LDR leaf ambient 9754/65536 273112/1835008 (14.9%)
HDR leaf ambient 2117/65536 59276/1835008 ( 3.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 143150/4194304 ( 3.4%)
physics terrain [variable] 75257/1048576 ( 7.2%)

Level flags = 1

Total triangle count: 5124
Writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
40 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
2250 faces
28892708 square feet [4160549888.00 square inches]
185 Displacements
1075889 Square Feet [154928096.00 Square Inches]
2250 patches before subdivision
123570 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4822866, max 408
transfer lists: 36.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(109145, 47781, 29286)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2764, 895, 603)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(123, 24, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0325 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 48/1024 2304/49152 ( 4.7%)
brushes 351/8192 4212/98304 ( 4.3%)
brushsides 2239/65536 17912/524288 ( 3.4%)
planes 2480/65536 49600/1310720 ( 3.8%)
vertexes 3869/65536 46428/786432 ( 5.9%)
nodes 2068/65536 66176/2097152 ( 3.2%)
texinfos 219/12288 15768/884736 ( 1.8%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 185/0 32560/0 ( 0.0%)
disp_verts 14985/0 299700/0 ( 0.0%)
disp_tris 23680/0 47360/0 ( 0.0%)
disp_lmsamples 2508544/0 2508544/0 ( 0.0%)
faces 2250/65536 126000/3670016 ( 3.4%)
hdr faces 2250/65536 126000/3670016 ( 3.4%)
origfaces 997/65536 55832/3670016 ( 1.5%)
leaves 2117/65536 67744/2097152 ( 3.2%)
leaffaces 2315/65536 4630/131072 ( 3.5%)
leafbrushes 1811/65536 3622/131072 ( 2.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13610/512000 54440/2048000 ( 2.7%)
edges 7760/256000 31040/1024000 ( 3.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4259488/0 ( 0.0%)
HDR lightdata [variable] 4259488/0 ( 0.0%)
visdata [variable] 140223/16777216 ( 0.8%)
entdata [variable] 325982/393216 (82.9%) VERY FULL!
LDR ambient table 2117/65536 8468/262144 ( 3.2%)
HDR ambient table 2117/65536 8468/262144 ( 3.2%)
LDR leaf ambient 9754/65536 273112/1835008 (14.9%)
HDR leaf ambient 9754/65536 273112/1835008 (14.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 143150/4194304 ( 3.4%)
physics terrain [variable] 75257/1048576 ( 7.2%)

Level flags = 3

Total triangle count: 5124
Writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
39 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Source Stuff\JumpJam2024\Maps\jump_choco.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Source Stuff\JumpJam2024\Maps\jump_choco.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (146474 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 490 texinfos to 237
Reduced 11 texdatas to 9 (262 bytes to 206)
Writing D:\Source Stuff\JumpJam2024\Maps\jump_choco.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Source Stuff\JumpJam2024\Maps\jump_choco.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 105885, actual size 105671
0 seconds elapsed



28 threads
reading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
reading d:\source stuff\jumpjam2024\maps\jump_choco.prt
792 portalclusters
2322 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 132 visible clusters (0.04%)
Total clusters visible: 339487
Average clusters visible: 428
Building PAS...
Average clusters audible: 756
visdatasize:140223 compressed from 164736
writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\source stuff\jumpjam2024\maps\jump_choco.bsp', but we don't own that location. Allowing.
1 minute, 5 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
2286 faces
28898852 square feet [4161434624.00 square inches]
185 Displacements
1075889 Square Feet [154928096.00 Square Inches]
2286 patches before subdivision
123606 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4825420, max 408
transfer lists: 36.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(109193, 47804, 29306)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2765, 895, 603)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(123, 24, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0264 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 54/1024 2592/49152 ( 5.3%)
brushes 357/8192 4284/98304 ( 4.4%)
brushsides 2275/65536 18200/524288 ( 3.5%)
planes 2492/65536 49840/1310720 ( 3.8%)
vertexes 3917/65536 47004/786432 ( 6.0%)
nodes 2104/65536 67328/2097152 ( 3.2%)
texinfos 237/12288 17064/884736 ( 1.9%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 185/0 32560/0 ( 0.0%)
disp_verts 14985/0 299700/0 ( 0.0%)
disp_tris 23680/0 47360/0 ( 0.0%)
disp_lmsamples 2508544/0 2508544/0 ( 0.0%)
faces 2286/65536 128016/3670016 ( 3.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1033/65536 57848/3670016 ( 1.6%)
leaves 2159/65536 69088/2097152 ( 3.3%)
leaffaces 2351/65536 4702/131072 ( 3.6%)
leafbrushes 1817/65536 3634/131072 ( 2.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13898/512000 55592/2048000 ( 2.7%)
edges 7904/256000 31616/1024000 ( 3.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4259488/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 140223/16777216 ( 0.8%)
entdata [variable] 10626/393216 ( 2.7%)
LDR ambient table 2159/65536 8636/262144 ( 3.3%)
HDR ambient table 2159/65536 8636/262144 ( 3.3%)
LDR leaf ambient 9802/65536 274456/1835008 (15.0%)
HDR leaf ambient 2159/65536 60452/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 146474/4194304 ( 3.5%)
physics terrain [variable] 75257/1048576 ( 7.2%)

Level flags = 1

Total triangle count: 5196
Writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
41 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
2286 faces
28898852 square feet [4161434624.00 square inches]
185 Displacements
1075889 Square Feet [154928096.00 Square Inches]
2286 patches before subdivision
123606 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4825420, max 408
transfer lists: 36.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(109193, 47804, 29306)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2765, 895, 603)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(123, 24, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0263 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 54/1024 2592/49152 ( 5.3%)
brushes 357/8192 4284/98304 ( 4.4%)
brushsides 2275/65536 18200/524288 ( 3.5%)
planes 2492/65536 49840/1310720 ( 3.8%)
vertexes 3917/65536 47004/786432 ( 6.0%)
nodes 2104/65536 67328/2097152 ( 3.2%)
texinfos 237/12288 17064/884736 ( 1.9%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 185/0 32560/0 ( 0.0%)
disp_verts 14985/0 299700/0 ( 0.0%)
disp_tris 23680/0 47360/0 ( 0.0%)
disp_lmsamples 2508544/0 2508544/0 ( 0.0%)
faces 2286/65536 128016/3670016 ( 3.5%)
hdr faces 2286/65536 128016/3670016 ( 3.5%)
origfaces 1033/65536 57848/3670016 ( 1.6%)
leaves 2159/65536 69088/2097152 ( 3.3%)
leaffaces 2351/65536 4702/131072 ( 3.6%)
leafbrushes 1817/65536 3634/131072 ( 2.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13898/512000 55592/2048000 ( 2.7%)
edges 7904/256000 31616/1024000 ( 3.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4259488/0 ( 0.0%)
HDR lightdata [variable] 4259488/0 ( 0.0%)
visdata [variable] 140223/16777216 ( 0.8%)
entdata [variable] 10626/393216 ( 2.7%)
LDR ambient table 2159/65536 8636/262144 ( 3.3%)
HDR ambient table 2159/65536 8636/262144 ( 3.3%)
LDR leaf ambient 9802/65536 274456/1835008 (15.0%)
HDR leaf ambient 9802/65536 274456/1835008 (15.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 146474/4194304 ( 3.5%)
physics terrain [variable] 75257/1048576 ( 7.2%)

Level flags = 3

Total triangle count: 5196
Writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
38 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Source Stuff\JumpJam2024\Maps\jump_choco.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Source Stuff\JumpJam2024\Maps\jump_choco.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (146474 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 490 texinfos to 237
Reduced 11 texdatas to 9 (262 bytes to 206)
Writing D:\Source Stuff\JumpJam2024\Maps\jump_choco.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Source Stuff\JumpJam2024\Maps\jump_choco.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 105885, actual size 105671
0 seconds elapsed



28 threads
reading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
reading d:\source stuff\jumpjam2024\maps\jump_choco.prt
792 portalclusters
2322 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 132 visible clusters (0.04%)
Total clusters visible: 339487
Average clusters visible: 428
Building PAS...
Average clusters audible: 756
visdatasize:140223 compressed from 164736
writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\source stuff\jumpjam2024\maps\jump_choco.bsp', but we don't own that location. Allowing.
1 minute, 5 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
2286 faces
28898852 square feet [4161434624.00 square inches]
185 Displacements
1075889 Square Feet [154928096.00 Square Inches]
2286 patches before subdivision
123606 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4825420, max 408
transfer lists: 36.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(109193, 47805, 29306)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2765, 895, 603)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(123, 24, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0266 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 54/1024 2592/49152 ( 5.3%)
brushes 357/8192 4284/98304 ( 4.4%)
brushsides 2275/65536 18200/524288 ( 3.5%)
planes 2492/65536 49840/1310720 ( 3.8%)
vertexes 3917/65536 47004/786432 ( 6.0%)
nodes 2104/65536 67328/2097152 ( 3.2%)
texinfos 237/12288 17064/884736 ( 1.9%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 185/0 32560/0 ( 0.0%)
disp_verts 14985/0 299700/0 ( 0.0%)
disp_tris 23680/0 47360/0 ( 0.0%)
disp_lmsamples 2508544/0 2508544/0 ( 0.0%)
faces 2286/65536 128016/3670016 ( 3.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1033/65536 57848/3670016 ( 1.6%)
leaves 2159/65536 69088/2097152 ( 3.3%)
leaffaces 2351/65536 4702/131072 ( 3.6%)
leafbrushes 1817/65536 3634/131072 ( 2.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13898/512000 55592/2048000 ( 2.7%)
edges 7904/256000 31616/1024000 ( 3.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4259488/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 140223/16777216 ( 0.8%)
entdata [variable] 326846/393216 (83.1%) VERY FULL!
LDR ambient table 2159/65536 8636/262144 ( 3.3%)
HDR ambient table 2159/65536 8636/262144 ( 3.3%)
LDR leaf ambient 9802/65536 274456/1835008 (15.0%)
HDR leaf ambient 2159/65536 60452/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 146474/4194304 ( 3.5%)
physics terrain [variable] 75257/1048576 ( 7.2%)

Level flags = 1

Total triangle count: 5196
Writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
41 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
2286 faces
28898852 square feet [4161434624.00 square inches]
185 Displacements
1075889 Square Feet [154928096.00 Square Inches]
2286 patches before subdivision
123606 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4825420, max 408
transfer lists: 36.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(109193, 47805, 29306)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2765, 895, 603)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(123, 24, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0282 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 54/1024 2592/49152 ( 5.3%)
brushes 357/8192 4284/98304 ( 4.4%)
brushsides 2275/65536 18200/524288 ( 3.5%)
planes 2492/65536 49840/1310720 ( 3.8%)
vertexes 3917/65536 47004/786432 ( 6.0%)
nodes 2104/65536 67328/2097152 ( 3.2%)
texinfos 237/12288 17064/884736 ( 1.9%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 185/0 32560/0 ( 0.0%)
disp_verts 14985/0 299700/0 ( 0.0%)
disp_tris 23680/0 47360/0 ( 0.0%)
disp_lmsamples 2508544/0 2508544/0 ( 0.0%)
faces 2286/65536 128016/3670016 ( 3.5%)
hdr faces 2286/65536 128016/3670016 ( 3.5%)
origfaces 1033/65536 57848/3670016 ( 1.6%)
leaves 2159/65536 69088/2097152 ( 3.3%)
leaffaces 2351/65536 4702/131072 ( 3.6%)
leafbrushes 1817/65536 3634/131072 ( 2.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13898/512000 55592/2048000 ( 2.7%)
edges 7904/256000 31616/1024000 ( 3.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4259488/0 ( 0.0%)
HDR lightdata [variable] 4259488/0 ( 0.0%)
visdata [variable] 140223/16777216 ( 0.8%)
entdata [variable] 326846/393216 (83.1%) VERY FULL!
LDR ambient table 2159/65536 8636/262144 ( 3.3%)
HDR ambient table 2159/65536 8636/262144 ( 3.3%)
LDR leaf ambient 9802/65536 274456/1835008 (15.0%)
HDR leaf ambient 9802/65536 274456/1835008 (15.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 146474/4194304 ( 3.5%)
physics terrain [variable] 75257/1048576 ( 7.2%)

Level flags = 3

Total triangle count: 5196
Writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
42 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Source Stuff\JumpJam2024\Maps\jump_choco.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Source Stuff\JumpJam2024\Maps\jump_choco.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (146474 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 490 texinfos to 237
Reduced 11 texdatas to 9 (262 bytes to 206)
Writing D:\Source Stuff\JumpJam2024\Maps\jump_choco.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'D:\Source Stuff\JumpJam2024\Maps\jump_choco.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 105885, actual size 105671
0 seconds elapsed



28 threads
reading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
reading d:\source stuff\jumpjam2024\maps\jump_choco.prt
792 portalclusters
2322 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 132 visible clusters (0.04%)
Total clusters visible: 339487
Average clusters visible: 428
Building PAS...
Average clusters audible: 756
visdatasize:140223 compressed from 164736
writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'd:\source stuff\jumpjam2024\maps\jump_choco.bsp', but we don't own that location. Allowing.
1 minute, 7 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
2286 faces
28898852 square feet [4161434624.00 square inches]
185 Displacements
1075889 Square Feet [154928096.00 Square Inches]
2286 patches before subdivision
123606 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4825420, max 408
transfer lists: 36.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(109193, 47804, 29306)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2765, 895, 603)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(123, 24, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0290 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 54/1024 2592/49152 ( 5.3%)
brushes 357/8192 4284/98304 ( 4.4%)
brushsides 2275/65536 18200/524288 ( 3.5%)
planes 2492/65536 49840/1310720 ( 3.8%)
vertexes 3917/65536 47004/786432 ( 6.0%)
nodes 2104/65536 67328/2097152 ( 3.2%)
texinfos 237/12288 17064/884736 ( 1.9%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 185/0 32560/0 ( 0.0%)
disp_verts 14985/0 299700/0 ( 0.0%)
disp_tris 23680/0 47360/0 ( 0.0%)
disp_lmsamples 2508544/0 2508544/0 ( 0.0%)
faces 2286/65536 128016/3670016 ( 3.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1033/65536 57848/3670016 ( 1.6%)
leaves 2159/65536 69088/2097152 ( 3.3%)
leaffaces 2351/65536 4702/131072 ( 3.6%)
leafbrushes 1817/65536 3634/131072 ( 2.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13898/512000 55592/2048000 ( 2.7%)
edges 7904/256000 31616/1024000 ( 3.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4259488/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 140223/16777216 ( 0.8%)
entdata [variable] 326846/393216 (83.1%) VERY FULL!
LDR ambient table 2159/65536 8636/262144 ( 3.3%)
HDR ambient table 2159/65536 8636/262144 ( 3.3%)
LDR leaf ambient 9802/65536 274456/1835008 (15.0%)
HDR leaf ambient 2159/65536 60452/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 146474/4194304 ( 3.5%)
physics terrain [variable] 75257/1048576 ( 7.2%)

Level flags = 1

Total triangle count: 5196
Writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
40 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading d:\source stuff\jumpjam2024\maps\jump_choco.bsp
2286 faces
28898852 square feet [4161434624.00 square inches]
185 Displacements
1075889 Square Feet [154928096.00 Square Inches]
2286 patches before subdivision
123606 patches after subdivision
3 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4825420, max 408
transfer lists: 36.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(109193, 47804, 29306)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2765, 895, 603)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(123, 24, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0296 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 54/1024 2592/49152 ( 5.3%)
brushes 357/8192 4284/98304 ( 4.4%)
brushsides 2275/65536 18200/524288 ( 3.5%)
planes 2492/65536 49840/1310720 ( 3.8%)
vertexes 3917/65536 47004/786432 ( 6.0%)
nodes 2104/65536 67328/2097152 ( 3.2%)
texinfos 237/12288 17064/884736 ( 1.9%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 185/0 32560/0 ( 0.0%)
disp_verts 14985/0 299700/0 ( 0.0%)
disp_tris 23680/0 47360/0 ( 0.0%)
disp_lmsamples 2508544/0 2508544/0 ( 0.0%)
faces 2286/65536 128016/3670016 ( 3.5%)
hdr faces 2286/65536 128016/3670016 ( 3.5%)
origfaces 1033/65536 57848/3670016 ( 1.6%)
leaves 2159/65536 69088/2097152 ( 3.3%)
leaffaces 2351/65536 4702/131072 ( 3.6%)
leafbrushes 1817/65536 3634/131072 ( 2.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13898/512000 55592/2048000 ( 2.7%)
edges 7904/256000 31616/1024000 ( 3.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4259488/0 ( 0.0%)
HDR lightdata [variable] 4259488/0 ( 0.0%)
visdata [variable] 140223/16777216 ( 0.8%)
entdata [variable] 326846/393216 (83.1%) VERY FULL!
LDR ambient table 2159/65536 8636/262144 ( 3.3%)
HDR ambient table 2159/65536 8636/262144 ( 3.3%)
LDR leaf ambient 9802/65536 274456/1835008 (15.0%)
HDR leaf ambient 9802/65536 274456/1835008 (15.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 146474/4194304 ( 3.5%)
physics terrain [variable] 75257/1048576 ( 7.2%)

Level flags = 3

Total triangle count: 5196
Writing d:\source stuff\jumpjam2024\maps\jump_choco.bsp
42 seconds elapsed

Here is a link to the map if you want to try running it yourself. I've had a couple people report that the map just crashes there game, and never ends up loading like it does on my end.

Again, any help is appreciated! My hammer knowledge only goes so deep and I'm pretty stumped on this one. I would love to be able to get the map into a playable state because I think people would enjoy playing it :)
 

Miki

L2: Junior Member
Feb 10, 2022
50
47
I rename my custom folder to "custom_mapping" before running TF2 to not be read. I guess too much custom content increases the load time, and I just put up with it when compiling/packing (I have at least a GB of custom content for scale). I would try separating used/unused custom assets to their own folder, and renaming the custom folder for what's used in your map. It may be a hassle, but it may help if speed is crucial to you.