Hanging on a rope

Discussion in 'Mapping Questions & Discussion' started by FiLi, Dec 23, 2009.

  1. FiLi

    FiLi L4: Comfortable Member

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    Is it possible to use just the rope entity to keep a func_physbox dangling? I've seen it before in other source games but I'm not sure how to do it here.
     
  2. Pseudo

    Pseudo L6: Sharp Member

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    You would need phys_lengthconstraint as well. There is an example in
    \sourcesdk_content\hl2\mapsrc\sdk_phys_lengthconstraint.vmf
     
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