hammer's jokes

woodx

L1: Registered
Dec 29, 2012
44
22
So hammer was joking with me again.
0267809CCA6B72C79CD22D5D7C79CE0E5D998D5D

3B275A3CA69B0EE1FB92DD07A5AED267EF339D79


Code:
** Executing...
** Command: "D:\game content\Steamp\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf" "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.vmf"

Valve Software - vbsp.exe (May  1 2013)
8 threads
materialPath: D:\game content\Steamp\steamapps\common\Team Fortress 2\tf\materials
Loading D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.vmf
Material not found!: DEV/REFLECTIVITY_10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Material not found!: DEV/REFLECTIVITY_30
Material not found!: CUSTOMDEV/DEV_MEASUREWALL01RED
Material not found!: NATURE/BLENDGRASSGROUND002
Material not found!: NATURE/DIRTGROUND008
Material not found!: PROPS/METALDOOR01_192
Material not found!: DEV/REFLECTIVITY_20
Material not found!: GLASS/GLASSWINDOW002C
Material not found!: CUSTOMDEV/DEV_MEASUREWALL01BLU
Material not found!: NATURE/BLENDGROUNDTOGRAVEL006
Material not found!: TOOLS/TOOLSSKIP
Material not found!: TOOLS/TOOLSPLAYERCLIP
Material not found!: TOOLS/TOOLSSKYBOX
Material not found!: TEST/COLOR003
Material not found!: METAL/FLOORPLATE01
Material not found!: TOOLS/TOOLSTRIGGER
Material not found!: METAL/IBEAM001B
Material not found!: OVERLAYS/NO_ENTRY
Material not found!: TOOLS/TOOLSNODRAW
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.prt...Building visibility clusters...
done (0)
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (189291 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 254 texinfos to 185
Reduced 27 texdatas to 26 (570 bytes to 543)
Writing D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
0 seconds elapsed

** Executing...
** Command: "D:\game content\Steamp\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf" "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1"

Valve Software - vvis.exe (May  1 2013)
8 threads
reading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
reading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.prt
 385 portalclusters
 819 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 386 visible clusters (1.39%)
Total clusters visible: 27849
Average clusters visible: 72
Building PAS...
Average clusters audible: 231
visdatasize:29589  compressed from 43120
writing d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
0 seconds elapsed

** Executing...
** Command: "D:\game content\Steamp\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf" "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1"

Valve Software - vrad.exe SSE (May  1 2013)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
Setting up ray-trace acceleration structure... Done (0.36 seconds)
1732 faces
464570 square feet [66898184.00 square inches]
2 Displacements
820 Square Feet [118206.54 Square Inches]
1732 patches before subdivision
1732 patches after subdivision
sun extent from map=0.173648
42 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 66440, max 156
transfer lists:   0.5 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  21/1024         1008/49152    ( 2.1%) 
brushes                524/8192         6288/98304    ( 6.4%) 
brushsides            3872/65536       30976/524288   ( 5.9%) 
planes                1794/65536       35880/1310720  ( 2.7%) 
vertexes              2998/65536       35976/786432   ( 4.6%) 
nodes                 1120/65536       35840/2097152  ( 1.7%) 
texinfos               185/12288       13320/884736   ( 1.5%) 
texdata                 26/2048          832/65536    ( 1.3%) 
dispinfos                2/0             352/0        ( 0.0%) 
disp_verts             162/0            3240/0        ( 0.0%) 
disp_tris              256/0             512/0        ( 0.0%) 
disp_lmsamples        2288/0            2288/0        ( 0.0%) 
faces                 1732/65536       96992/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1225/65536       68600/3670016  ( 1.9%) 
leaves                1142/65536       36544/2097152  ( 1.7%) 
leaffaces             2014/65536        4028/131072   ( 3.1%) 
leafbrushes           1210/65536        2420/131072   ( 1.8%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            13102/512000      52408/2048000  ( 2.6%) 
edges                 7908/256000      31632/1024000  ( 3.1%) 
LDR worldlights         42/8192         3696/720896   ( 0.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            130/32768        1300/327680   ( 0.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2091/65536        4182/131072   ( 3.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       29589/16777216 ( 0.2%) 
entdata               [variable]       49073/393216   (12.5%) 
LDR ambient table     1142/65536        4568/262144   ( 1.7%) 
HDR ambient table     1142/65536        4568/262144   ( 1.7%) 
LDR leaf ambient       505/65536       14140/1835008  ( 0.8%) 
HDR leaf ambient      1142/65536       31976/1835008  ( 1.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/5652     ( 0.0%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]      189291/4194304  ( 4.5%) 
physics terrain       [variable]         892/1048576  ( 0.1%) 

Level flags = 0

Total triangle count: 4734
Writing d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
2 seconds elapsed
Valve Software - vrad.exe SSE (May  1 2013)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
Setting up ray-trace acceleration structure... Done (0.36 seconds)
1732 faces
464570 square feet [66898184.00 square inches]
2 Displacements
820 Square Feet [118206.54 Square Inches]
1732 patches before subdivision
1732 patches after subdivision
sun extent from map=0.173648
42 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 66440, max 156
transfer lists:   0.5 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  21/1024         1008/49152    ( 2.1%) 
brushes                524/8192         6288/98304    ( 6.4%) 
brushsides            3872/65536       30976/524288   ( 5.9%) 
planes                1794/65536       35880/1310720  ( 2.7%) 
vertexes              2998/65536       35976/786432   ( 4.6%) 
nodes                 1120/65536       35840/2097152  ( 1.7%) 
texinfos               185/12288       13320/884736   ( 1.5%) 
texdata                 26/2048          832/65536    ( 1.3%) 
dispinfos                2/0             352/0        ( 0.0%) 
disp_verts             162/0            3240/0        ( 0.0%) 
disp_tris              256/0             512/0        ( 0.0%) 
disp_lmsamples        2288/0            2288/0        ( 0.0%) 
faces                 1732/65536       96992/3670016  ( 2.6%) 
hdr faces             1732/65536       96992/3670016  ( 2.6%) 
origfaces             1225/65536       68600/3670016  ( 1.9%) 
leaves                1142/65536       36544/2097152  ( 1.7%) 
leaffaces             2014/65536        4028/131072   ( 3.1%) 
leafbrushes           1210/65536        2420/131072   ( 1.8%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            13102/512000      52408/2048000  ( 2.6%) 
edges                 7908/256000      31632/1024000  ( 3.1%) 
LDR worldlights         42/8192         3696/720896   ( 0.5%) 
HDR worldlights         42/8192         3696/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            130/32768        1300/327680   ( 0.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2091/65536        4182/131072   ( 3.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       29589/16777216 ( 0.2%) 
entdata               [variable]       49073/393216   (12.5%) 
LDR ambient table     1142/65536        4568/262144   ( 1.7%) 
HDR ambient table     1142/65536        4568/262144   ( 1.7%) 
LDR leaf ambient       505/65536       14140/1835008  ( 0.8%) 
HDR leaf ambient       505/65536       14140/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/5652     ( 0.0%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]      189291/4194304  ( 4.5%) 
physics terrain       [variable]         892/1048576  ( 0.1%) 

Level flags = 0

Total triangle count: 4734
Writing d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp" "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf\maps\ctf_warm_a1.bsp"

Any ideas about how to solve this?
 
Last edited: