- Dec 29, 2012
- 44
- 22
So hammer was joking with me again.
Any ideas about how to solve this?
Code:
** Executing...
** Command: "D:\game content\Steamp\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf" "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.vmf"
Valve Software - vbsp.exe (May 1 2013)
8 threads
materialPath: D:\game content\Steamp\steamapps\common\Team Fortress 2\tf\materials
Loading D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.vmf
Material not found!: DEV/REFLECTIVITY_10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Material not found!: DEV/REFLECTIVITY_30
Material not found!: CUSTOMDEV/DEV_MEASUREWALL01RED
Material not found!: NATURE/BLENDGRASSGROUND002
Material not found!: NATURE/DIRTGROUND008
Material not found!: PROPS/METALDOOR01_192
Material not found!: DEV/REFLECTIVITY_20
Material not found!: GLASS/GLASSWINDOW002C
Material not found!: CUSTOMDEV/DEV_MEASUREWALL01BLU
Material not found!: NATURE/BLENDGROUNDTOGRAVEL006
Material not found!: TOOLS/TOOLSSKIP
Material not found!: TOOLS/TOOLSPLAYERCLIP
Material not found!: TOOLS/TOOLSSKYBOX
Material not found!: TEST/COLOR003
Material not found!: METAL/FLOORPLATE01
Material not found!: TOOLS/TOOLSTRIGGER
Material not found!: METAL/IBEAM001B
Material not found!: OVERLAYS/NO_ENTRY
Material not found!: TOOLS/TOOLSNODRAW
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.prt...Building visibility clusters...
done (0)
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (189291 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 254 texinfos to 185
Reduced 27 texdatas to 26 (570 bytes to 543)
Writing D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
0 seconds elapsed
** Executing...
** Command: "D:\game content\Steamp\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf" "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1"
Valve Software - vvis.exe (May 1 2013)
8 threads
reading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
reading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.prt
385 portalclusters
819 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 386 visible clusters (1.39%)
Total clusters visible: 27849
Average clusters visible: 72
Building PAS...
Average clusters audible: 231
visdatasize:29589 compressed from 43120
writing d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
0 seconds elapsed
** Executing...
** Command: "D:\game content\Steamp\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf" "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1"
Valve Software - vrad.exe SSE (May 1 2013)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
Setting up ray-trace acceleration structure... Done (0.36 seconds)
1732 faces
464570 square feet [66898184.00 square inches]
2 Displacements
820 Square Feet [118206.54 Square Inches]
1732 patches before subdivision
1732 patches after subdivision
sun extent from map=0.173648
42 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 66440, max 156
transfer lists: 0.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/1024 1008/49152 ( 2.1%)
brushes 524/8192 6288/98304 ( 6.4%)
brushsides 3872/65536 30976/524288 ( 5.9%)
planes 1794/65536 35880/1310720 ( 2.7%)
vertexes 2998/65536 35976/786432 ( 4.6%)
nodes 1120/65536 35840/2097152 ( 1.7%)
texinfos 185/12288 13320/884736 ( 1.5%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 2288/0 2288/0 ( 0.0%)
faces 1732/65536 96992/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1225/65536 68600/3670016 ( 1.9%)
leaves 1142/65536 36544/2097152 ( 1.7%)
leaffaces 2014/65536 4028/131072 ( 3.1%)
leafbrushes 1210/65536 2420/131072 ( 1.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 13102/512000 52408/2048000 ( 2.6%)
edges 7908/256000 31632/1024000 ( 3.1%)
LDR worldlights 42/8192 3696/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 130/32768 1300/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2091/65536 4182/131072 ( 3.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 18/512 6336/180224 ( 3.5%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 29589/16777216 ( 0.2%)
entdata [variable] 49073/393216 (12.5%)
LDR ambient table 1142/65536 4568/262144 ( 1.7%)
HDR ambient table 1142/65536 4568/262144 ( 1.7%)
LDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
HDR leaf ambient 1142/65536 31976/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5652 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 189291/4194304 ( 4.5%)
physics terrain [variable] 892/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 4734
Writing d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
2 seconds elapsed
Valve Software - vrad.exe SSE (May 1 2013)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
Setting up ray-trace acceleration structure... Done (0.36 seconds)
1732 faces
464570 square feet [66898184.00 square inches]
2 Displacements
820 Square Feet [118206.54 Square Inches]
1732 patches before subdivision
1732 patches after subdivision
sun extent from map=0.173648
42 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 66440, max 156
transfer lists: 0.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/1024 1008/49152 ( 2.1%)
brushes 524/8192 6288/98304 ( 6.4%)
brushsides 3872/65536 30976/524288 ( 5.9%)
planes 1794/65536 35880/1310720 ( 2.7%)
vertexes 2998/65536 35976/786432 ( 4.6%)
nodes 1120/65536 35840/2097152 ( 1.7%)
texinfos 185/12288 13320/884736 ( 1.5%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 2288/0 2288/0 ( 0.0%)
faces 1732/65536 96992/3670016 ( 2.6%)
hdr faces 1732/65536 96992/3670016 ( 2.6%)
origfaces 1225/65536 68600/3670016 ( 1.9%)
leaves 1142/65536 36544/2097152 ( 1.7%)
leaffaces 2014/65536 4028/131072 ( 3.1%)
leafbrushes 1210/65536 2420/131072 ( 1.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 13102/512000 52408/2048000 ( 2.6%)
edges 7908/256000 31632/1024000 ( 3.1%)
LDR worldlights 42/8192 3696/720896 ( 0.5%)
HDR worldlights 42/8192 3696/720896 ( 0.5%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 130/32768 1300/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2091/65536 4182/131072 ( 3.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 18/512 6336/180224 ( 3.5%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 29589/16777216 ( 0.2%)
entdata [variable] 49073/393216 (12.5%)
LDR ambient table 1142/65536 4568/262144 ( 1.7%)
HDR ambient table 1142/65536 4568/262144 ( 1.7%)
LDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
HDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5652 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 189291/4194304 ( 4.5%)
physics terrain [variable] 892/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 4734
Writing d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp" "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf\maps\ctf_warm_a1.bsp"
Any ideas about how to solve this?
Last edited: