hammer's jokes

Discussion in 'Team Fortress 2 Talk' started by woodx, May 16, 2013.

  1. woodx

    woodx L1: Registered

    Messages:
    44
    Positive Ratings:
    22
    So hammer was joking with me again.
    [​IMG]
    [​IMG]

    Code:
    ** Executing...
    ** Command: "D:\game content\Steamp\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf" "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.vmf"
    
    Valve Software - vbsp.exe (May  1 2013)
    8 threads
    materialPath: D:\game content\Steamp\steamapps\common\Team Fortress 2\tf\materials
    Loading D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.vmf
    Material not found!: DEV/REFLECTIVITY_10
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Material not found!: DEV/REFLECTIVITY_30
    Material not found!: CUSTOMDEV/DEV_MEASUREWALL01RED
    Material not found!: NATURE/BLENDGRASSGROUND002
    Material not found!: NATURE/DIRTGROUND008
    Material not found!: PROPS/METALDOOR01_192
    Material not found!: DEV/REFLECTIVITY_20
    Material not found!: GLASS/GLASSWINDOW002C
    Material not found!: CUSTOMDEV/DEV_MEASUREWALL01BLU
    Material not found!: NATURE/BLENDGROUNDTOGRAVEL006
    Material not found!: TOOLS/TOOLSSKIP
    Material not found!: TOOLS/TOOLSPLAYERCLIP
    Material not found!: TOOLS/TOOLSSKYBOX
    Material not found!: TEST/COLOR003
    Material not found!: METAL/FLOORPLATE01
    Material not found!: TOOLS/TOOLSTRIGGER
    Material not found!: METAL/IBEAM001B
    Material not found!: OVERLAYS/NO_ENTRY
    Material not found!: TOOLS/TOOLSNODRAW
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.prt...Building visibility clusters...
    done (0)
    Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
    Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (189291 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 254 texinfos to 185
    Reduced 27 texdatas to 26 (570 bytes to 543)
    Writing D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
    0 seconds elapsed
    
    ** Executing...
    ** Command: "D:\game content\Steamp\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf" "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1"
    
    Valve Software - vvis.exe (May  1 2013)
    8 threads
    reading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
    reading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.prt
     385 portalclusters
     819 numportals
    BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
    Optimized: 386 visible clusters (1.39%)
    Total clusters visible: 27849
    Average clusters visible: 72
    Building PAS...
    Average clusters audible: 231
    visdatasize:29589  compressed from 43120
    writing d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
    0 seconds elapsed
    
    ** Executing...
    ** Command: "D:\game content\Steamp\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -both -game "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf" "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1"
    
    Valve Software - vrad.exe SSE (May  1 2013)
    
          Valve Radiosity Simulator     
    8 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
    Setting up ray-trace acceleration structure... Done (0.36 seconds)
    1732 faces
    464570 square feet [66898184.00 square inches]
    2 Displacements
    820 Square Feet [118206.54 Square Inches]
    1732 patches before subdivision
    1732 patches after subdivision
    sun extent from map=0.173648
    42 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
    transfers 66440, max 156
    transfer lists:   0.5 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  21/1024         1008/49152    ( 2.1%) 
    brushes                524/8192         6288/98304    ( 6.4%) 
    brushsides            3872/65536       30976/524288   ( 5.9%) 
    planes                1794/65536       35880/1310720  ( 2.7%) 
    vertexes              2998/65536       35976/786432   ( 4.6%) 
    nodes                 1120/65536       35840/2097152  ( 1.7%) 
    texinfos               185/12288       13320/884736   ( 1.5%) 
    texdata                 26/2048          832/65536    ( 1.3%) 
    dispinfos                2/0             352/0        ( 0.0%) 
    disp_verts             162/0            3240/0        ( 0.0%) 
    disp_tris              256/0             512/0        ( 0.0%) 
    disp_lmsamples        2288/0            2288/0        ( 0.0%) 
    faces                 1732/65536       96992/3670016  ( 2.6%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             1225/65536       68600/3670016  ( 1.9%) 
    leaves                1142/65536       36544/2097152  ( 1.7%) 
    leaffaces             2014/65536        4028/131072   ( 3.1%) 
    leafbrushes           1210/65536        2420/131072   ( 1.8%) 
    areas                    4/256            32/2048     ( 1.6%) 
    surfedges            13102/512000      52408/2048000  ( 2.6%) 
    edges                 7908/256000      31632/1024000  ( 3.1%) 
    LDR worldlights         42/8192         3696/720896   ( 0.5%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips            130/32768        1300/327680   ( 0.4%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          2091/65536        4182/131072   ( 3.2%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                18/512          6336/180224   ( 3.5%) 
    LDR lightdata         [variable]           0/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]       29589/16777216 ( 0.2%) 
    entdata               [variable]       49073/393216   (12.5%) 
    LDR ambient table     1142/65536        4568/262144   ( 1.7%) 
    HDR ambient table     1142/65536        4568/262144   ( 1.7%) 
    LDR leaf ambient       505/65536       14140/1835008  ( 0.8%) 
    HDR leaf ambient      1142/65536       31976/1835008  ( 1.7%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/5652     ( 0.0%) 
    pakfile               [variable]          54/0        ( 0.0%) 
    physics               [variable]      189291/4194304  ( 4.5%) 
    physics terrain       [variable]         892/1048576  ( 0.1%) 
    
    Level flags = 0
    
    Total triangle count: 4734
    Writing d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
    2 seconds elapsed
    Valve Software - vrad.exe SSE (May  1 2013)
    
          Valve Radiosity Simulator     
    8 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
    Setting up ray-trace acceleration structure... Done (0.36 seconds)
    1732 faces
    464570 square feet [66898184.00 square inches]
    2 Displacements
    820 Square Feet [118206.54 Square Inches]
    1732 patches before subdivision
    1732 patches after subdivision
    sun extent from map=0.173648
    42 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
    transfers 66440, max 156
    transfer lists:   0.5 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  21/1024         1008/49152    ( 2.1%) 
    brushes                524/8192         6288/98304    ( 6.4%) 
    brushsides            3872/65536       30976/524288   ( 5.9%) 
    planes                1794/65536       35880/1310720  ( 2.7%) 
    vertexes              2998/65536       35976/786432   ( 4.6%) 
    nodes                 1120/65536       35840/2097152  ( 1.7%) 
    texinfos               185/12288       13320/884736   ( 1.5%) 
    texdata                 26/2048          832/65536    ( 1.3%) 
    dispinfos                2/0             352/0        ( 0.0%) 
    disp_verts             162/0            3240/0        ( 0.0%) 
    disp_tris              256/0             512/0        ( 0.0%) 
    disp_lmsamples        2288/0            2288/0        ( 0.0%) 
    faces                 1732/65536       96992/3670016  ( 2.6%) 
    hdr faces             1732/65536       96992/3670016  ( 2.6%) 
    origfaces             1225/65536       68600/3670016  ( 1.9%) 
    leaves                1142/65536       36544/2097152  ( 1.7%) 
    leaffaces             2014/65536        4028/131072   ( 3.1%) 
    leafbrushes           1210/65536        2420/131072   ( 1.8%) 
    areas                    4/256            32/2048     ( 1.6%) 
    surfedges            13102/512000      52408/2048000  ( 2.6%) 
    edges                 7908/256000      31632/1024000  ( 3.1%) 
    LDR worldlights         42/8192         3696/720896   ( 0.5%) 
    HDR worldlights         42/8192         3696/720896   ( 0.5%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips            130/32768        1300/327680   ( 0.4%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          2091/65536        4182/131072   ( 3.2%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                18/512          6336/180224   ( 3.5%) 
    LDR lightdata         [variable]           0/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]       29589/16777216 ( 0.2%) 
    entdata               [variable]       49073/393216   (12.5%) 
    LDR ambient table     1142/65536        4568/262144   ( 1.7%) 
    HDR ambient table     1142/65536        4568/262144   ( 1.7%) 
    LDR leaf ambient       505/65536       14140/1835008  ( 0.8%) 
    HDR leaf ambient       505/65536       14140/1835008  ( 0.8%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/5652     ( 0.0%) 
    pakfile               [variable]          54/0        ( 0.0%) 
    physics               [variable]      189291/4194304  ( 4.5%) 
    physics terrain       [variable]         892/1048576  ( 0.1%) 
    
    Level flags = 0
    
    Total triangle count: 4734
    Writing d:\game content\steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp
    2 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\game content\Steamp\steamapps\whyvqm\sourcesdk_content\tf\mapsrc\final\ctf_warm_a1.bsp" "D:\game content\Steamp\steamapps\common\Team Fortress 2\tf\maps\ctf_warm_a1.bsp"
    
    
    Any ideas about how to solve this?
     
    Last edited: May 16, 2013
  2. s0da72

    s0da72 L2: Junior Member

    Messages:
    74
    Positive Ratings:
    17
    • Thanks Thanks x 1
  3. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,479
    Positive Ratings:
    1,369
    So this is not really a hammer joke thread?
    [​IMG]
     
    • Thanks Thanks x 3
  4. PoignardAzur

    PoignardAzur L2: Junior Member

    Messages:
    92
    Positive Ratings:
    7
    Now it is. Please make Hammer jokes :)