- Dec 21, 2007
- 284
- 38
So I've made some blend textures that are 2048x1024 (replacing rockwall005), but hammer thinks they are 1024x1024. I've even tried creating 2048x1024 versions of the other texture in the blend, but to no avail. These textures show up fine in game, there is no repeat halfway up.
Does anyone know how to fix this? Otherwise its going to be a pain to do texture alignment...
The middle section is the original texture, the ones on the sides are my blend textures.
Here's my .vmt:
Does anyone know how to fix this? Otherwise its going to be a pain to do texture alignment...
The middle section is the original texture, the ones on the sides are my blend textures.

Here's my .vmt:
Code:
"WorldVertexTransition"
{
"$basetexture" "Nature/rockwall005"
"$basetexture2" "Nature/mulch_tall"
"%tooltexture" "Nature/blendgroundtograss007_tooltexture"
"$bumpmap" "Nature/rockwall004_bump-ssbump"
"$ssbump" "1"
"%keywords" "tf"
"$surfaceprop" "dirt"
}