Hello everyone!
Glad i finally joined your community after only reading some topics.
Im currently trying to create a PL-Map for TF2.
Everythink worked fine for a while. But if I try to compile the Map now (using the "run" button) the process takes a way longer time than before and the map in the game is not the map i created in Hammer.
It seems the in-game-map is an older version of my Hammer-map with some problems. (Walls are invisible if the player is no very close to them.)
This is what i created in Hammer:
This is the result:
And this is the compiler log:
I hope you can tell me, how to fix this problem.
Thank you.
Glad i finally joined your community after only reading some topics.
Im currently trying to create a PL-Map for TF2.
Everythink worked fine for a while. But if I try to compile the Map now (using the "run" button) the process takes a way longer time than before and the map in the game is not the map i created in Hammer.
It seems the in-game-map is an older version of my Hammer-map with some problems. (Walls are invisible if the player is no very close to them.)
This is what i created in Hammer:
This is the result:
And this is the compiler log:
Code:
** Executing...
** Command: "d:\program files (x86)\steam\steamapps\nijin\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\program files (x86)\steam\steamapps\nijin\team fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: d:\program files (x86)\steam\steamapps\nijin\team fortress 2\tf\materials
Loading D:\Program Files (x86)\Steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_cargo_halls/brick/blendcobbletocobblesnow001_wvt_patch
Patching WVT material: maps/pl_cargo_halls/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/pl_cargo_halls/egypt/sand_floor_blend_04_with_grass_wvt_patch
Patching WVT material: maps/pl_cargo_halls/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 70 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files (x86)\Steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 72, max 64)
Overlay overlays/concrete_track_overlay001 at 0.0 -3200.0 64.0
** Executing...
** Command: "d:\program files (x86)\steam\steamapps\nijin\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\program files (x86)\steam\steamapps\nijin\team fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading d:\program files (x86)\steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls.bsp
reading d:\program files (x86)\steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls.prt
466 portalclusters
1389 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (80)
Optimized: 249 visible clusters (0.00%)
Total clusters visible: 122921
Average clusters visible: 263
Building PAS...
Average clusters audible: 457
visdatasize:57586 compressed from 59648
writing d:\program files (x86)\steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls.bsp
1 minute, 20 seconds elapsed
** Executing...
** Command: "d:\program files (x86)\steam\steamapps\nijin\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\program files (x86)\steam\steamapps\nijin\team fortress 2\tf" "D:\Program Files (x86)\Steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\program files (x86)\steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls.bsp
Setting up ray-trace acceleration structure... Done (1.35 seconds)
1282 faces
1265100 square feet [182174416.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1282 patches before subdivision
59664 patches after subdivision
sun extent from map=0.087156
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
transfers 4194729, max 698
transfer lists: 32.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(373014, 261239, 221023)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(26371, 16362, 12275)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2865, 1449, 822)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(303, 138, 70)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(45, 18, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(7, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0614 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 158/8192 1896/98304 ( 1.9%)
brushsides 955/65536 7640/524288 ( 1.5%)
planes 484/65536 9680/1310720 ( 0.7%)
vertexes 1822/65536 21864/786432 ( 2.8%)
nodes 575/65536 18400/2097152 ( 0.9%)
texinfos 60/12288 4320/884736 ( 0.5%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1282/65536 71792/3670016 ( 2.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 466/65536 26096/3670016 ( 0.7%)
leaves 581/65536 18592/2097152 ( 0.9%)
leaffaces 1359/65536 2718/131072 ( 2.1%)
leafbrushes 457/65536 914/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7848/512000 31392/2048000 ( 1.5%)
edges 4525/256000 18100/1024000 ( 1.8%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 73/32768 730/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1314/65536 2628/131072 ( 2.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2046068/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 57586/16777216 ( 0.3%)
entdata [variable] 30770/393216 ( 7.8%)
LDR ambient table 581/65536 2324/262144 ( 0.9%)
HDR ambient table 581/65536 2324/262144 ( 0.9%)
LDR leaf ambient 2800/65536 78400/1835008 ( 4.3%)
HDR leaf ambient 581/65536 16268/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5606 ( 0.0%)
pakfile [variable] 213104/0 ( 0.0%)
physics [variable] 57549/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3420
Writing d:\program files (x86)\steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls.bsp
54 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files (x86)\Steam\steamapps\nijin\sourcesdk_content\tf\mapsrc\pl_cargo_halls.bsp" "d:\program files (x86)\steam\steamapps\nijin\team fortress 2\tf\maps\pl_cargo_halls.bsp"
** Executing...
** Command: d:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "d:\program files (x86)\steam\steamapps\nijin\team fortress 2\tf" -toconsole -dev -console +sv_lan 1 +map "pl_cargo_halls"
I hope you can tell me, how to fix this problem.
Thank you.