** Executing...
** Command: "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix).vmf"
Valve Software - vbsp.exe (Jun 14 2017)
4 threads
materialPath: C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix).vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_buffonage(fix)/nature/blendgroundtogravel007_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 194 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix).prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_well_01_hdr weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01_hdr to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_well_01_hdr weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01_hdr to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161838 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 672 texinfos to 490
Reduced 57 texdatas to 56 (1363 bytes to 1310)
Writing C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix).bsp
Wrote ZIP buffer, estimated size 1029, actual size 815
9 seconds elapsed
** Executing...
** Command: "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix)"
Valve Software - vvis.exe (Jun 14 2017)
4 threads
reading c:\users\jack\desktop\steam stuff\steam, and all its shit\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix).bsp
reading c:\users\jack\desktop\steam stuff\steam, and all its shit\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix).prt
774 portalclusters
2473 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (313)
Optimized: 4839 visible clusters (1.82%)
Total clusters visible: 266091
Average clusters visible: 343
Building PAS...
Average clusters audible: 735
visdatasize:146176 compressed from 160992
writing c:\users\jack\desktop\steam stuff\steam, and all its shit\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix).bsp
5 minutes, 14 seconds elapsed
** Executing...
** Command: "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix)"
Valve Software - vrad.exe SSE (Jun 14 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\jack\desktop\steam stuff\steam, and all its shit\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix).bsp
Setting up ray-trace acceleration structure... Done (4.08 seconds)
2727 faces
2 degenerate faces
237348 square feet [34178224.00 square inches]
18 Displacements
46087 Square Feet [6636568.00 Square Inches]
2725 patches before subdivision
30029 patches after subdivision
sun extent from map=0.026177
30 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 2091500, max 588
transfer lists: 16.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(128962, 74798, 24725)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(35579, 16028, 2872)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12170, 4580, 477)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4594, 1444, 93)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1852, 480, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(770, 163, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(327, 56, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(141, 19, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(61, 7, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(27, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(12, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0192 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 375/8192 4500/98304 ( 4.6%)
brushsides 2563/65536 20504/524288 ( 3.9%)
planes 2468/65536 49360/1310720 ( 3.8%)
vertexes 4899/65536 58788/786432 ( 7.5%)
nodes 1671/65536 53472/2097152 ( 2.5%)
texinfos 490/12288 35280/884736 ( 4.0%)
texdata 56/2048 1792/65536 ( 2.7%)
dispinfos 18/0 3168/0 ( 0.0%)
disp_verts 1458/0 29160/0 ( 0.0%)
disp_tris 2304/0 4608/0 ( 0.0%)
disp_lmsamples 113552/0 113552/0 ( 0.0%)
faces 2727/65536 152712/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1429/65536 80024/3670016 ( 2.2%)
leaves 1684/65536 53888/2097152 ( 2.6%)
leaffaces 3488/65536 6976/131072 ( 5.3%)
leafbrushes 1734/65536 3468/131072 ( 2.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 19074/512000 76296/2048000 ( 3.7%)
edges 11015/256000 44060/1024000 ( 4.3%)
LDR worldlights 30/8192 2640/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 332/32768 3320/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5397/65536 10794/131072 ( 8.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 10/512 3520/180224 ( 2.0%)
LDR lightdata [variable] 1348360/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 146176/16777216 ( 0.9%)
entdata [variable] 16670/393216 ( 4.2%)
LDR ambient table 1684/65536 6736/262144 ( 2.6%)
HDR ambient table 1684/65536 6736/262144 ( 2.6%)
LDR leaf ambient 8200/65536 229600/1835008 (12.5%)
HDR leaf ambient 1684/65536 47152/1835008 ( 2.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23342 ( 0.0%)
pakfile [variable] 815/0 ( 0.0%)
physics [variable] 161838/4194304 ( 3.9%)
physics terrain [variable] 998/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 7889
Writing c:\users\jack\desktop\steam stuff\steam, and all its shit\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix).bsp
46 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\KOTH_buffonage(fix).bsp" "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\tf\maps\KOTH_buffonage(fix).bsp"
** Executing...
** Command: "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Users\Jack\Desktop\STeam stuff\Steam, and all its shit\Steam\steamapps\common\Team Fortress 2\tf" +map "KOTH_buffonage(fix)" -steam