- Feb 2, 2008
- 13
- 0
Ok so this may sound like i have no idea what I'm doing but trust me i do know what is going on.
So when i try to re-compile one of my maps, after making changes, it compiles. But when i load it up in game nothing has changed its all the same.
Then i tried to copy and past the map into a new window and compile it from there. But it does this:
Then i restarted steam and it still came up with the same error on the new file. I compiled once more on my updated file but it didn't compile any of the changes.
I don't know why hammer wont compile my map.
So when i try to re-compile one of my maps, after making changes, it compiles. But when i load it up in game nothing has changed its all the same.
Then i tried to copy and past the map into a new window and compile it from there. But it does this:
materialPath: c:\program files\steam\steamapps\rogelead\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\rogelead\sourcesdk_content\tf\mapsrc\zssdxdddd.vmf
Entity 262: func_areaportal can only be a single brush
1 threads
reading c:\program files\steam\steamapps\rogelead\sourcesdk_content\tf\mapsrc\zssdxdddd.bsp
Error opening c:\program files\steam\steamapps\rogelead\sourcesdk_content\tf\mapsrc\zssdxdddd.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\rogelead\sourcesdk_content\tf\mapsrc\zssdxdddd.bsp
Error opening c:\program files\steam\steamapps\rogelead\sourcesdk_content\tf\mapsrc\zssdxdddd.bsp
Then i restarted steam and it still came up with the same error on the new file. I compiled once more on my updated file but it didn't compile any of the changes.
I don't know why hammer wont compile my map.