Hammer missing textures

Discussion in 'Mapping Questions & Discussion' started by Anreol, Jun 6, 2015.

  1. Anreol

    Anreol L6: Sharp Member

    Messages:
    262
    Positive Ratings:
    273
    Hey everyone.
    I'm trying to edit a map that uses custom textures... and when i decompile it and open with hammer, every texture is blank.
    Someone knows why this happens?
     
  2. Izotope

    aa Izotope Never releases maps

    Messages:
    592
    Positive Ratings:
    539
    Isn't this kinda obvious?
    You need to have those custom textures locally to view them in hammer.

    I hope you have permission to edit this map. Don't release a modified version without permission of the original author.
     
  3. Anreol

    Anreol L6: Sharp Member

    Messages:
    262
    Positive Ratings:
    273
    I dont gonna to release it.
    The textures are in the map files, but how i get it? GFScape?
     
  4. Izotope

    aa Izotope Never releases maps

    Messages:
    592
    Positive Ratings:
    539
    PakRat
     
  5. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,071
    Positive Ratings:
    832
    The most convenient way to add the map's materials to Hammer is to open the map in GCFscape, and drag out the ZIP file to tf/custom in your Steam Team Fortress 2 directory. Extract it. The result should be a folder in tf/custom with the same name as the map, and inside, folders like materials and maps. You will need to restart Hammer for it to load the new materials.

    When you have finished looking at the map in Hammer, create a new folder in tf/custom and move the map's folder inside it. Alternatively, just delete the map's folder. This will stop Hammer from loading the materials, so you won't accidentally use them in other maps.
     
    • Thanks Thanks x 1
  6. henke37

    aa henke37

    Messages:
    1,832
    Positive Ratings:
    420
    Or you could just ask the decompiler to unpack the packfile for you.