Half-Life 2 major update!

Discussion in 'Off Topic' started by Pocket, May 26, 2010.

  1. PL-7764

    PL-7764 L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    84
    Well, Valve is continuing their legacy of totally breaking things with major updates... :facepalm:

    Eli's lab is EXTREMELY HEADACHE-INDUCING FULLBRIGHT now. And the skybox in the first part of it (right after you pass the dam and the "Black Mesa East" title appears) is totally broken - it's stretched so much that it looks like a bunch of awful smears on the inside of a cube. Not sure now if I can reset the materials to have actual proper lighting without disabling achievements - mat_fullbright is marked as a cheat.

    Also, the "Blast from the Past" achievement is broken - as soon as the scrapyard map loaded, I got it automatically, rather than actually having to find the HEV suit charger faceplate.

    Also, the console spams errors every time a new map loads, because apparently some materials aren't supported the same way on the new Source engine as on the old one.

    Also: I can't see fire. It simply doesn't render on my machine. It's been an issue in every game for me since EP2 (except, strangely, both L4D titles).

    EDIT: Apparently restarting the game will solve the fullbright issue, at least once you leave Eli's lab (so Ravenholm can be properly dark). Still doesn't change the fact that it screws up in the first place.
     
    Last edited: May 27, 2010
  2. Trotim

    aa Trotim

    Messages:
    1,184
    Positive Ratings:
    1,030
    The only problem of the ones you mentioned I had.
     
  3. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    Check hl2 steam forum, u'll see plenty of them. Skyboxes, Breen's missing animations, etc.
     
  4. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    Ill wait till i played black mesa to play hl2 again anyway :D
     
  5. Pocket

    aa Pocket func_croc

    Messages:
    4,498
    Positive Ratings:
    2,389
    We've got a bug report thread going on the Steam forum. The fullbright thing has been reported here; you may want to add a post confirming the bug and listing your specs. They've already got a flood of reports that the achievements have issues (mostly that some refuse to activate). The fire is a new one to me, but I heard they updated all the fire to use the particle system, so it doesn't surprise me.
     
  6. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    376
    I think the worst one is that all of the day 2 parts, including Nova Prospket are fullbright.
     
  7. Numerous

    Numerous L4: Comfortable Member

    Messages:
    150
    Positive Ratings:
    72
    To shoot off the lock on a door. you can do it without using any bullets at all, technically! (shotgun SHELLS)
    /epicFlameAboutShellsBeingBullets
    Some people got the orange box on 360, before finishing the game on it, then selling it for money to buy the PC version.
     
  8. absurdistof

    aa absurdistof

    Messages:
    1,242
    Positive Ratings:
    396
    Please.. the only one bullet achievement was easy, I got that on xbox no problem :p
     
  9. Freyja

    aa Freyja It hurt itself in it's confusion!

    Messages:
    2,894
    Positive Ratings:
    5,239
    I love updates like this. It always brings forth about a thousand problems in me downloading them.
     
  10. Trotim

    aa Trotim

    Messages:
    1,184
    Positive Ratings:
    1,030
    I played through Ravenholm only using the Gravity Gun. I did not get the achievement.

    Anybody knows what conditions exactly have to be met? What could've screwed me over, I can't think of anything? =/
     
  11. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    There were some threads on SPUF telling the achievement is bugged, though it seems that it worked for others.

    I keep waiting till they fixed everything.
     
  12. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    376
    I had the Cinematic Mod installed, so my lightmaps arent FUBAR!

    YAY!
     
  13. PL-7764

    PL-7764 L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    84
    Did you use it until you got to the train tracks outside the mine at the end? That's where you should receive it, right after exiting the tunnel.

    Eads-up for the "Counter-Sniper" achievement: For whatever reason, the snipers on the train tracks immediately following Ravenholm count for this. So kill them too, or else no achievement! :O
     
  14. Trotim

    aa Trotim

    Messages:
    1,184
    Positive Ratings:
    1,030
    No, I kept it even through the sniper part and the combine battle after it. =|
     
  15. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    Where is my SDK update?
     
  16. lana

    aa lana Currently On: ?????

    Messages:
    3,077
    Positive Ratings:
    1,389
    Did you shoot the lock at the bottom of the Ravenholm mine shaft from Black Mesa East with a regular gun or the gravity gun? And did you fire any bullets at all after it?
     
  17. Cameron:D

    Cameron:D L6: Sharp Member

    Messages:
    363
    Positive Ratings:
    145
    They broke bunny hopping (Well, fixed it actually).

    I am disappoint.
     
  18. Trotim

    aa Trotim

    Messages:
    1,184
    Positive Ratings:
    1,030
    Oh, that I shot with a bullet. Is that part of Ravenholm already? I did not use anything but the Gravity Gun after Ravenholm started (which, to me, is when "We don't go to Ravenholm..." starts).
     
  19. lana

    aa lana Currently On: ?????

    Messages:
    3,077
    Positive Ratings:
    1,389
    I have a theory that Valve thinks that too is Ravenholm. I really hate to say it, but try it again without shooting the lock with a gun.

    They also ninja'd out prop floating so I wasn't able to skip Ravenholm.