Hakugyokurou

KotH Hakugyokurou a6

cookiesurvival

L2: Junior Member
Jul 5, 2015
60
36
cookiesurvival submitted a new resource:

Hakugyokurou - Where the spring should go.

Hakugyokurou is a Koth map based entirely within Touhou. Its based on the shrine of the spirits and takes place at night.

Personal Notes: Haven't attempted to make a map in 8 years. So starting from square one with this basic map. Its in early stages, but I feel like the layout can work. Also doing this for fun, so not even going to try and make it an official tf2 map. xd

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cookiesurvival

L2: Junior Member
Jul 5, 2015
60
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 2

This was a long time coming, honestly I was too lazy to release this version. Felt like a halfass attempt to fix problems with the map. I hope the map is still fun despite those changes, please tell me everything wrong with it so I can get a clear idea on how to improve it. :>
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Change log:
  • Clear Marking on where the capture point is.
  • Removed roofing on the side buildings so some areas wont be spammed from above.
  • Remove most walls on the roof around the...

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cookiesurvival

L2: Junior Member
Jul 5, 2015
60
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 3

This is going way faster then I thought. I had this map tested last night and here I am with a revamped version. I heard your cries and made the map bigger, adding many more pathways and features, including the Saigyou Ayakashi itself. Well a place for it anyways. After 10 hours of work and revisioning, hopefully it would have been worth the wait. :)
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Change Log:
-Added the "Saigyou Ayakashi"(Temporary tree in its place)
-Added a platform that goes around the tree...

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cookiesurvival

L2: Junior Member
Jul 5, 2015
60
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 3 Hotfix

Alpha 3 Hotfix

A second test was done while I was creating this. I applied most of the feedback and will promise to work on others after testing.

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Change log:
-Added ramps in certain areas
-Reduce the thickness of the second floor in the Central building

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cookiesurvival

L2: Junior Member
Jul 5, 2015
60
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 4

I swear the Alpha phase is a lot faster then it used to be. Might be because its KOTH. Anyways some smaller changes this time around. I think from this point forward, the layout wont change. It has crystallized, only small changes to enhance gameplay. Anyways, here are the changes!

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Change Log:
  • Added roofing on the sides near the point. Replacing the opening there with glass.
  • Redid the building next to the shack, now it has more space and has a health...

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cookiesurvival

L2: Junior Member
Jul 5, 2015
60
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 5

Made so many changes to the layout that this version gets its own Alpha version. Reusing more space for a more balanced experience.
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Change Log:
  • The Roof near the spawn points leads to a new route.
  • One way door to the building next to the shack.
  • Revamp the building next to the shack for more room and clearing sightline to the door.
  • Added a sniper cubby near the new door.
  • Added roof on the sides of the central building.
  • Moved ramp to roof from the...

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cookiesurvival

L2: Junior Member
Jul 5, 2015
60
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 6

Oh boy, this one was a hard one to make. But I have finally decided to rework the point itself instead of trying to work around it. It hurts, but it had to be done.
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Changelog:
  • Tear down one of the walls around the control point.
  • Raise the control point a bit
  • Remove everything connected to that wall.
  • Allow the ability to enter the room containing the "Lore Tree"
  • The Saigyou Ayakashi steals your life if you are too close to it.

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