Hakugyokurou

KotH Hakugyokurou a6b

Strandedpasta

L2: Junior Member
Jul 5, 2015
62
36
cookiesurvival submitted a new resource:

Hakugyokurou - Where the spring should go.

Hakugyokurou is a Koth map based entirely within Touhou. Its based on the shrine of the spirits and takes place at night.

Personal Notes: Haven't attempted to make a map in 8 years. So starting from square one with this basic map. Its in early stages, but I feel like the layout can work. Also doing this for fun, so not even going to try and make it an official tf2 map. xd

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Strandedpasta

L2: Junior Member
Jul 5, 2015
62
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 2

This was a long time coming, honestly I was too lazy to release this version. Felt like a halfass attempt to fix problems with the map. I hope the map is still fun despite those changes, please tell me everything wrong with it so I can get a clear idea on how to improve it. :>
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Change log:
  • Clear Marking on where the capture point is.
  • Removed roofing on the side buildings so some areas wont be spammed from above.
  • Remove most walls on the roof around the...

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Strandedpasta

L2: Junior Member
Jul 5, 2015
62
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 3

This is going way faster then I thought. I had this map tested last night and here I am with a revamped version. I heard your cries and made the map bigger, adding many more pathways and features, including the Saigyou Ayakashi itself. Well a place for it anyways. After 10 hours of work and revisioning, hopefully it would have been worth the wait. :)
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Change Log:
-Added the "Saigyou Ayakashi"(Temporary tree in its place)
-Added a platform that goes around the tree...

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Strandedpasta

L2: Junior Member
Jul 5, 2015
62
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 3 Hotfix

Alpha 3 Hotfix

A second test was done while I was creating this. I applied most of the feedback and will promise to work on others after testing.

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Change log:
-Added ramps in certain areas
-Reduce the thickness of the second floor in the Central building

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Strandedpasta

L2: Junior Member
Jul 5, 2015
62
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 4

I swear the Alpha phase is a lot faster then it used to be. Might be because its KOTH. Anyways some smaller changes this time around. I think from this point forward, the layout wont change. It has crystallized, only small changes to enhance gameplay. Anyways, here are the changes!

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Change Log:
  • Added roofing on the sides near the point. Replacing the opening there with glass.
  • Redid the building next to the shack, now it has more space and has a health...

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Strandedpasta

L2: Junior Member
Jul 5, 2015
62
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 5

Made so many changes to the layout that this version gets its own Alpha version. Reusing more space for a more balanced experience.
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Change Log:
  • The Roof near the spawn points leads to a new route.
  • One way door to the building next to the shack.
  • Revamp the building next to the shack for more room and clearing sightline to the door.
  • Added a sniper cubby near the new door.
  • Added roof on the sides of the central building.
  • Moved ramp to roof from the...

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Strandedpasta

L2: Junior Member
Jul 5, 2015
62
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 6

Oh boy, this one was a hard one to make. But I have finally decided to rework the point itself instead of trying to work around it. It hurts, but it had to be done.
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Changelog:
  • Tear down one of the walls around the control point.
  • Raise the control point a bit
  • Remove everything connected to that wall.
  • Allow the ability to enter the room containing the "Lore Tree"
  • The Saigyou Ayakashi steals your life if you are too close to it.

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Strandedpasta

L2: Junior Member
Jul 5, 2015
62
36
cookiesurvival updated Hakugyokurou with a new update entry:

Alpha 6 Hotfix

Aright, time to get back to work. So I did some quick changes, mostly ammo pack spawns and widening of doors. I want to try a huge change and wanted one more feedback before I start.
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Changelog:
  • Added more ammo packs for spies and engies.
  • Widened some doorways.
  • Added a patch at a sightline so its easier to see snipers.

Personal note: I have been away for too long, so it might just be me being overwhelmed. But I am not sure how to go about most of the...

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Strandedpasta

L2: Junior Member
Jul 5, 2015
62
36
Strandedpasta updated Hakugyokurou with a new update entry:

Alpha 6b

Alright back to... Wait I already said that a month ago. Dang time flies. I've been focusing on other games, mostly modded minecraft, so I haven't bothered with the map much. I have now, widened some spaces and added a ramp in the tree area, people love the tree area. Though on a personal note, Im getting to the point where I am going to start making it beta for the first time. Which makes me nervous but also excited. Im no longer molding the general shape of the map, Im adding the tiny...

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