Hailstorm

PL Hailstorm v4

ABpriceHI45

L3: Member
Jan 30, 2021
116
9
Hailstorm - "stop RED from launching a rocket that targets the 'secret' BLU Base!!"

Payload Map without a checkpoint, without a overtime, with 10 minutes round time. map inspired off badwater basin and swiftwater ...swiftwater?1

includes a 'snowstorm' that starts around 1 minute time, (also u get hypothermia, 1 health damage idk){also can't make it random}


Set somewhere in a snowy area ...i don't know just pretend this is somewhere in ''north pole''!

Custom stuff credits:
Some textures - End of the Line Pack
Forklift - Rexy
Skybox - void
 

ShadowMan44

L1: Registered
Jul 16, 2021
30
16
This looks like a snowy version of Cashworks so far! I really really appreciate that you're using a different model for the payload cart, it's always nice to have a break from the generic bomb on a wooden minecart.
 

ABpriceHI45

L3: Member
Jan 30, 2021
116
9
- No artpass :(
- removed some pickups
- removed the storm gimmick
- changed the Last point layout
- changed some stuff in middle point
- changed RED's last respawn room
- changed BLU's last respawn room
- changed the door in middle area to be able to open apon BLU ''captured'' the middle checkpoint
- added more snow
- added "mini-checkpoints", it adds 5 seconds to the timer and changes BLU Spawn
- fixed respawn waves being TOO LONG (i don't know why this happens)
- and stuff i forgot

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ABpriceHI45

L3: Member
Jan 30, 2021
116
9
the gimmick where the fog became heavier in around 1 minute left in the timer and it gives players ''hypothermia'' dealing 1 health damage
 

ShadowMan44

L1: Registered
Jul 16, 2021
30
16
Oh, yikes. Yeah I don't think many people would've liked that, it feels like something from Brimstone or one of those other halloween maps.
 

ABpriceHI45

L3: Member
Jan 30, 2021
116
9
- added some payload checkpoint in hud
so players can know if their spawn will change
- added some props
- added a new flank in first payload checkpoint area
- removed floating full health pickup LOL
- changed Respawn waves (maybe)
- changed some stuff in BLU third spawn
- changed some stuff in Middle Area
- changed some stuff in Last Area
- changed the Payload Cap Trigger hitbox
- changed some Prop collision
- changed some stuff in every RED Spawns
- changed some lights
- shrinked some stuff in super-wide Areas
- clipped stuff

- thats a lot of 'changed'

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ABpriceHI45

L3: Member
Jan 30, 2021
116
9
- added some pickup
- changed the Payload Checkpoint C area
- changed RED first and BLU's third spawn
- changed the payload time to go back
- changed some sightlines
- changed the window on last to be covered
- changed payload cap name thing, kinda
- lowered the lighting on the VERY BRIGHT ROOM
- fixed clipping issues
- fixed Payload checkpoints not adding time (screw you addteamtime)
- fixed stuck spots
- moved some pickups
- moved props
- removed some props
- stuff i forgot hm

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