Had to close Hammer for update; corrupt vmf/bsp?

Discussion in 'Mapping Questions & Discussion' started by kinggambit, Oct 30, 2013.

  1. kinggambit

    kinggambit L1: Registered

    Messages:
    17
    Positive Ratings:
    2
    Okay, there are 2 reasons in my opinion why trying to open my vmf (and decompiled bsp's vmf) crashes hammer:

    1. i copy-pasted payload part of the gametype library vmf into my vmf, then edited things like the path tracks (I'd shift-click them and hammer would crash randomly).

    I'm not sure if this was before the issues started but in my latest compiled build, I get this issue in the console and I spawn in a weird unspecified location where there was never a spawn entity:
    Code:
    Error! No control points found in map for team_game_round round_3!
    Error! No control points found in map for team_game_round round_2!
    Error! No control points found in map for team_game_round round_3!
    Error! No control points found in map for team_game_round round_2!
    filter_activator_tfteam failed to find control point named 'cp_twoB'
    E
    a map.txt is posted below (sorry, it's a bit long). I do get a mdmp file and an empty debug.txt along with the crash whenever I try to open the vmf.

    TXT FILE (I do not have any leaks regarding the void since I sealed off within a carved out skybox and am fairly confident that I have no spawn entities outside of the map):
    Code:
    materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...10**** leaked ****
    [B]Entity info_player_teamspawn (5548.45 -5.33 1216.00) leaked![/B]
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 3584.0 512.0)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    (same as above but with various coordinates)
    
    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    ***[B] Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap![/B]
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (249186 bytes)
    Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984
    
    
    
    8 threads
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    
    
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    
    
    materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...10**** leaked ****
    [B]Entity info_player_teamspawn (5548.45 -5.33 1216.00) leaked![/B]
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 3584.0 512.0)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    (same as above but with various coordinates)
    
    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done ()
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (249186 bytes)
    Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984
    
    
    
    8 threads
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    
    
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    
    
    materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (250626 bytes)
    Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984
    
    
    
    8 threads
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    
    
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    
    
    materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (250626 bytes)
    Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984
    
    
    
    8 threads
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    
    
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    
    
    materialPath: E:\Program Files\Steam\SteamApps\common\team fortress 2\tf\materials
    Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (250626 bytes)
    Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984
    
    
    
    8 threads
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    
    
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    
    
    materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (250626 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 176 texinfos to 130
    Reduced 12 texdatas to 12 (280 bytes to 280)
    Writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    0 seconds elapsed
    
    
    
    8 threads
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt
    1896 portalclusters
    5945 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 149960 visible clusters (5.04%)
    Total clusters visible: 2975574
    Average clusters visible: 1569
    Building PAS...
    Average clusters audible: 1895
    visdatasize:905601  compressed from 910080
    writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    0 seconds elapsed
    
    
    
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    6335 faces
    4460851 square feet [642362624.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    6335 patches before subdivision
    362589 patches after subdivision
    0 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 33045519, max 923
    transfer lists: 252.1 megs
    0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0761 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                   6/1024          288/49152    ( 0.6%) 
    brushes                654/8192         7848/98304    ( 8.0%) 
    brushsides            4585/65536       36680/524288   ( 7.0%) 
    planes                2306/65536       46120/1310720  ( 3.5%) 
    vertexes              8679/65536      104148/786432   (13.2%) 
    nodes                 3548/65536      113536/2097152  ( 5.4%) 
    texinfos               130/12288        9360/884736   ( 1.1%) 
    texdata                 12/2048          384/65536    ( 0.6%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                 6335/65536      354760/3670016  ( 9.7%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             2595/65536      145320/3670016  ( 4.0%) 
    leaves                3555/65536      113760/2097152  ( 5.4%) 
    leaffaces             7514/65536       15028/131072   (11.5%) 
    leafbrushes           1888/65536        3776/131072   ( 2.9%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges            40993/512000     163972/2048000  ( 8.0%) 
    edges                22211/256000      88844/1024000  ( 8.7%) 
    LDR worldlights          0/8192            0/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips            758/32768        7580/327680   ( 2.3%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         10704/65536       21408/131072   (16.3%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     6193388/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]      905601/16777216 ( 5.4%) 
    entdata               [variable]       26315/393216   ( 6.7%) 
    LDR ambient table     3555/65536       14220/262144   ( 5.4%) 
    HDR ambient table     3555/65536       14220/262144   ( 5.4%) 
    LDR leaf ambient      1937/65536       54236/1835008  ( 3.0%) 
    HDR leaf ambient      3555/65536       99540/1835008  ( 5.4%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/746      ( 0.1%) 
    pakfile               [variable]          54/0        ( 0.0%) 
    physics               [variable]      250626/4194304  ( 6.0%) 
    physics terrain       [variable]           2/1048576  ( 0.0%) 
    
    Level flags = 0
    
    Total triangle count: 17721
    Writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    33 seconds elapsed
    
    
    
    materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (249154 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 178 texinfos to 133
    Reduced 12 texdatas to 12 (280 bytes to 280)
    Writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    0 seconds elapsed
    
    
    
    8 threads
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt
    1890 portalclusters
    5988 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 141339 visible clusters (4.76%)
    Total clusters visible: 2972133
    Average clusters visible: 1572
    Building PAS...
    Average clusters audible: 1889
    visdatasize:901489  compressed from 907200
    writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    0 seconds elapsed
    
    
    
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    6294 faces
    4437415 square feet [638987776.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    6294 patches before subdivision
    358430 patches after subdivision
    0 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 32546718, max 962
    transfer lists: 248.3 megs
    0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0773 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                   6/1024          288/49152    ( 0.6%) 
    brushes                648/8192         7776/98304    ( 7.9%) 
    brushsides            4561/65536       36488/524288   ( 7.0%) 
    planes                2326/65536       46520/1310720  ( 3.5%) 
    vertexes              8665/65536      103980/786432   (13.2%) 
    nodes                 3536/65536      113152/2097152  ( 5.4%) 
    texinfos               133/12288        9576/884736   ( 1.1%) 
    texdata                 12/2048          384/65536    ( 0.6%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                 6294/65536      352464/3670016  ( 9.6%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             2553/65536      142968/3670016  ( 3.9%) 
    leaves                3543/65536      113376/2097152  ( 5.4%) 
    leaffaces             7494/65536       14988/131072   (11.4%) 
    leafbrushes           1898/65536        3796/131072   ( 2.9%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges            40602/512000     162408/2048000  ( 7.9%) 
    edges                21994/256000      87976/1024000  ( 8.6%) 
    LDR worldlights          0/8192            0/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips            750/32768        7500/327680   ( 2.3%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         10503/65536       21006/131072   (16.0%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     6133744/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]      901489/16777216 ( 5.4%) 
    entdata               [variable]       25812/393216   ( 6.6%) 
    LDR ambient table     3543/65536       14172/262144   ( 5.4%) 
    HDR ambient table     3543/65536       14172/262144   ( 5.4%) 
    LDR leaf ambient      1931/65536       54068/1835008  ( 2.9%) 
    HDR leaf ambient      3543/65536       99204/1835008  ( 5.4%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/746      ( 0.1%) 
    pakfile               [variable]          54/0        ( 0.0%) 
    physics               [variable]      249154/4194304  ( 5.9%) 
    physics terrain       [variable]           2/1048576  ( 0.0%) 
    
    Level flags = 0
    
    Total triangle count: 17575
    Writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    34 seconds elapsed
    
    
    
    materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (253287 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 194 texinfos to 141
    Reduced 12 texdatas to 12 (269 bytes to 269)
    Writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    0 seconds elapsed
    
    
    
    8 threads
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt
    1887 portalclusters
    5926 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 138092 visible clusters (4.64%)
    Total clusters visible: 2975657
    Average clusters visible: 1576
    Building PAS...
    Average clusters audible: 1886
    visdatasize:898110  compressed from 905760
    writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    0 seconds elapsed
    
    
    
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    6344 faces
    4446604 square feet [640310976.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    6344 patches before subdivision
    359556 patches after subdivision
    0 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 32619376, max 960
    transfer lists: 248.9 megs
    0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0762 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  11/1024          528/49152    ( 1.1%) 
    brushes                659/8192         7908/98304    ( 8.0%) 
    brushsides            4629/65536       37032/524288   ( 7.1%) 
    planes                2386/65536       47720/1310720  ( 3.6%) 
    vertexes              8732/65536      104784/786432   (13.3%) 
    nodes                 3570/65536      114240/2097152  ( 5.4%) 
    texinfos               141/12288       10152/884736   ( 1.1%) 
    texdata                 12/2048          384/65536    ( 0.6%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                 6344/65536      355264/3670016  ( 9.7%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             2603/65536      145768/3670016  ( 4.0%) 
    leaves                3582/65536      114624/2097152  ( 5.5%) 
    leaffaces             7577/65536       15154/131072   (11.6%) 
    leafbrushes           1905/65536        3810/131072   ( 2.9%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges            41006/512000     164024/2048000  ( 8.0%) 
    edges                22196/256000      88784/1024000  ( 8.7%) 
    LDR worldlights          0/8192            0/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips            750/32768        7500/327680   ( 2.3%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         10521/65536       21042/131072   (16.1%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     6152652/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]      898110/16777216 ( 5.4%) 
    entdata               [variable]       36719/393216   ( 9.3%) 
    LDR ambient table     3582/65536       14328/262144   ( 5.5%) 
    HDR ambient table     3582/65536       14328/262144   ( 5.5%) 
    LDR leaf ambient      1958/65536       54824/1835008  ( 3.0%) 
    HDR leaf ambient      3582/65536      100296/1835008  ( 5.5%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/744      ( 0.1%) 
    pakfile               [variable]          54/0        ( 0.0%) 
    physics               [variable]      253287/4194304  ( 6.0%) 
    physics terrain       [variable]           2/1048576  ( 0.0%) 
    
    Level flags = 0
    
    Total triangle count: 17681
    Writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
    33 seconds elapsed
    

    2. Hammer was open during update which caused a ton of issues for both hammer and the game (couldnt update, tf2 crassh upon launch, tf2 crash during game). It could very well be untimely coincidence but I had to close hammer to actually test my compiled map because TF2 would crash, telling me that to finish the update, I had to close hammer.
     
    Last edited: Oct 30, 2013
  2. Bombcartography

    Bombcartography L1: Registered

    Messages:
    25
    Positive Ratings:
    7
    I think the recent update just broke Hammer. The map I'm working on crashes when I try to open it. I tested other vmfs. The decompiled Gorge and Turbine maps crash it. Though maps I have with just basic geometry don't seem to crash it. I don't know what's causing it, but it's probably not corrupt vmf files. At least I hope not. :unsure:

    Edit:

    Seems to be a problem with ABS's FGD. He talks about about half way down.

    http://forums.tf2maps.net/showthread.php?t=21774
     
    • Thanks Thanks x 2
    Last edited: Oct 30, 2013