Hacksaw

PLR Hacksaw rc1b

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Diva Dan

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aa
Mar 20, 2016
1,035
1,954
  • Detailed the map (final custom assets to come in RC)
  • Optimized the map
  • Added Soundscapes
  • Added a welcome cam
  • Adjusted resupply locations for ease of access and readability
  • Receeded a cliff to prevent a stuckspot
  • Adjusted little bits of the layout here and there, mainly around stairs to provide for more breathing room
  • Made final push slightly slower and re-implemented visual and audio effects
  • Fixed various clipping around the map
  • Returned the cart to a level 1 dispenser instead of level 2
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Diva Dan

hello!
aa
Mar 20, 2016
1,035
1,954
Diva Dan updated Hacksaw with a new update entry:

b2

Hacksaw B2​

  • Raised respawn times (from wave time 3 to wave time 6) so that defenders aren't as overwhelmed
  • Lessened the time it takes to cap (slower than Alpha 6a, faster than B1)
  • Fixed some stuck spots behind trees
  • Fixed perch spots
  • Repositioned glowing signs to be larger and more readable
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  • Fixed missing clipping...

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Diva Dan

hello!
aa
Mar 20, 2016
1,035
1,954
Diva Dan updated Hacksaw with a new update entry:

b3

hacksaw b3​


  • Fixed perch spots above wooden doorways and metal roofs
  • Finale siren can be heard from a much greater distance
  • Fixed missing fog and soundscape transition in barn windows
  • Gate triggers are larger to prevent you from bumping into them
  • Removed red buildings from the 3dsky for being too distracting
  • Moved wooden planks that were covering gameplay signs
  • Moved the CP holograms to make it more obvious that the computer is the...

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Diva Dan

hello!
aa
Mar 20, 2016
1,035
1,954
Diva Dan updated Hacksaw with a new update entry:

b4

  • Added smooth clipping against lots of retaining walls
  • Fixed perchable OOB rocks and loudspeakers
  • Fixed some instances of soundscapes loading incorrectly when outdoors
  • Fixed RED cliff rollback zone being slightly longer than BLU's
  • Cleaned up some OOB details
  • Added some more wires for detail

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Diva Dan

hello!
aa
Mar 20, 2016
1,035
1,954
Diva Dan updated Hacksaw with a new update entry:

b5

Hacksaw b5​

  • Added some clipping steps around various ramps to make traversal easier
  • Added screen text that displays hacking progress for both teams (it will have some improved effects in RC)
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  • Made payload nodes at the first crossover smoother
  • Fixed some instances of hacking warning noise looping when hacking wasn't in progress
  • Fixed incorrect texture scaling on balconies
  • Fixed doorways with no clipping...

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Diva Dan

hello!
aa
Mar 20, 2016
1,035
1,954
Diva Dan updated Hacksaw with a new update entry:

b7

hacksaw b7​


I changed a lot in this version, so I've broken it up into gameplay, optimization, and art.
  • Gameplay changes
    • Removed the func_push fences around the map, making all of the wooden fences consistent
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    • Removed clipping around the now un-fenced cliffs, so that you can jump across more of the pit
    • Removed walkable pipes in each team's battlements that made it too easy to flank players nesting in...

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Diva Dan

hello!
aa
Mar 20, 2016
1,035
1,954
Diva Dan updated Hacksaw with a new update entry:

b8

  • Reworked the rocket launch area
    • Lowered height of launch platform wooden walls
    • Added additional wooden walls for cover
    • Removed middle entrance to launch platform, you will now have to walk around
    • Reduced cover around the capture zones
    • Moved the rocket into the silo and replaced it with an air vent, like a less-clunky version of the old exhaust vents
    • Moved silo full ammo pack to the cliff
    • Brightened and opened second window of each team's barn...

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