Gulf

CP Gulf A5b

Moonrat

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Jul 30, 2014
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I finally got the spawns, made sure to check aswell!

Also, something I forgot to add in A5, a forward spawn for BLU! Might seem overpowered, but A5 is a lot bigger than the old versions.

Also, an arrow sign in RED's spawn, so they don't miss the back door.

Read the rest of this update entry...
 

Moonrat

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Jul 30, 2014
932
585
I got some feedback that I missed, but I've already submitted this to the IMP, might as well get a lot more.

For how many gameplay things changed between A4 and A5, I'm surprised I didn't get a lot of feedback about the new A. Most of the feedback was more focused on things I fixed in earlier versions, like hazard tape and arrow signs.

I'm gonna try to be there for A5b's test today, and see how the new A works.
 

Moonrat

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Jul 30, 2014
932
585
Honestly, I'm not really feeling this map anymore. I'm not liking the new version, and I don't really feel like jumping in and making changes. I've had a lot of ideas for A/D maps that would be a lot better than this map. Rather than trying to work on something I am trying to distance myself from, I'm gonna start work on another project I've wanted to revive for a long time.