1. halfcircle

    halfcircle L1: Registered

    Messages:
    13
    Positive Ratings:
    2
    Groan - map

    my first foray into a/d cp mapping

    first point inspired by overwatch's hanamura (maybe a bit too heavily)

    uses some borneo and frontline content

    Screenshots:

    thanks & enjoy
     
  2. halfcircle

    halfcircle L1: Registered

    Messages:
    13
    Positive Ratings:
    2
    major changes

    - added red forward spawn to lessen walk time to A
    - modified side route going towards B to be more effective
    - removed high ground (and cap area) right above B
    - added a small vent route for blu to be able to get up to red's right side at B
    - pushed back red's spawns at B to make it easier to cap
    - changed around health/ammo packs, now lots more mediums instead of just a bunch of smalls near last
    - slightly increased B's cap time to compensate for all the changes that make it easier for blu to cap


    minor stuff

    - tiny bit of detailing
    - adjusted some clipping/blockbulleting
    - added some more arrows to make it more clear where to go



    Read the rest of this update entry...