Grandhill

PL Grandhill a1e

Mega_Kinesio

L1: Registered
Aug 29, 2013
4
0
Mega_Kinesio submitted a new resource:

Grandhill - A 5-point single-stage payload map.

This map has been a long time coming. I have intermittently worked on this map for several years, but I am now finally confident enough in it for a public playtest.

Grandhill (working title) is a 5-point single-stage payload map with an emphasis on verticality and height advantages/disadvantages.

The first point sees red defend the highground from assaults on all sides. This is the most open point of the map.

The second point involves a push into a fortified defensive hold. There are...

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Mega_Kinesio

L1: Registered
Aug 29, 2013
4
0
Mega_Kinesio updated Grandhill with a new update entry:

Update to Grandhill: a1b

Changelog:

Added a way to the high ground behind point D.

Adjusted the profile of the bunker next to the point E bridge to break up sightlines.

Adjusted red respawn times immediately after points A and C are captured to be less punishing for red players who were in their spawns when they were deactivated.

Fixed an untextured face underneath a bridge.

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Mega_Kinesio

L1: Registered
Aug 29, 2013
4
0
Mega_Kinesio updated Grandhill with a new update entry:

Update to Grandhill: a1e

Barring any sort of exploit or error, this should be the last version before playtesting.

Changelog:

Changed out the fence for an actual wall at the lower exit of Blu's second spawn.

Added a fence to the cliffs within eyesight of point B.

Added a one-way door to the mining hut building when exiting towards point C.

Sealed up the vantage point overlooking point B (might return in version A2 with a one-way door).

Increased the height of the wall directly next to point D.

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