Goodnight

CP Goodnight v2.1

Wolcamo

L1: Registered
Apr 7, 2019
4
0
cp_Goodnight - Have you ever been to one of those university art museums?

Have you ever been to one of those university art museums? 'Goodnight' is a 5 Capture Point map that accidentally creates that feeling, as this is my second published map ever that involved more experimenting with texturing and changing up map geometry.

This map is a small, cozy little treat with some added verticality and traveling from last time I made something.

If you have any notes on how this map might be broken, go ahead and leave them in the comments after giving it a playthrough. I will probably be making an Attack/Defend variant that I will link once this is updated fully.

Change notes:
(Version 2)
-Geometry adjusted for breathing room.
-Vent doors work now. For some reason having a lip of -2 caused them to stop working.
-Some glass at midpoint changed so that it's not as confusing to tell if an enemy is behind a wall.
-Got rid of some dev textures that were left over.
-There's a grassy 'outside' now
-Railings for base point have been raised, and some added clipping boxes for smoother play space.
-Teleporter placement mats!
-Environmental soundscape
-Some Lighting tweaks
-Optimization; changing some unseen textures to nodraw and changing some missed minor brushes to func_details
-...And even more things I might have forgotten!
 

Wolcamo

L1: Registered
Apr 7, 2019
4
0
The map is too small, simple as that. Texturing needs some work since some glass was invisible, and textures for floors ended up being wall textures somehow. nobuild areas on ramps have been removed, as well as getting rid of the vent. :( Vent will be replaced by a bigger flank hall next to the second spawn door. Spawn doors speed was set to 500, but perhaps the trigger areas needed to be bigger. Points need to be farther apart. And no, I will not seal the map besides using big cube! :p

After one last update to fix all that, this will be archived. I don't have any ideas for actual gameplay maps, so for now I don't know what to start over on just yet. Thanks to everyone who at least helped playtest! I hope to make and share more enjoyable maps in the future, as well as continue to help others with theirs.

Read the rest of this update entry...