Good_Wagon

KotH Good_Wagon a11

mush

L1: Registered
Aug 14, 2023
27
0
mush updated Good_Wagon with a new update entry:

tweeking map flow

this should be one of the last alpha versions if everything goes smoothly. i have no idea how to detail, but im going to try once the game play seems to be in a finished state. it seems like people are starting to have fun on my map which is awesome and is so great to watch. i am very thankful to all the play testers so far that have given me the criticism that i needed to make this map work and be interesting.

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mush

L1: Registered
Aug 14, 2023
27
0
mush updated Good_Wagon with a new update entry:

its back

lots of reworking, sniper should finally be toned down good enough. smashed right house into mid house. added light props. re-made first courtyard houses into one. added varied textures and new buildings bordering game play space. I have allot of detailing stuff i didn't put in this version of the map, so if this goes over well i will go into beta soon. knowing the mapping community thats not going to happen though lol.

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mush

L1: Registered
Aug 14, 2023
27
0
mush updated Good_Wagon with a new update entry:

koth good wagon is retired in devepment.

i worked on good wagon allot, but its my first map and i don't like it anymore. i started working on it with a 1 hu grid, giant walls, weird geometry that doesn't make sense, and an undecided theme for the map. i learned allot while making it, but now I think its time that i move on to different projects. in the future i might make another map, but im starting to learn blender and unity, so i may not any time soon but who knows. thanks for all the play testers that liked my map even a little...

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