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CTF Goldsprings a11

Barion

aa
Nov 12, 2019
63
18
Barion updated Goldsprings with a new update entry:

Alpha 3

Alpha 3:
-Map now has linear progression A->B->C;
-Changed timings to 4 minutes initial time and 100 seconds bonus for each cap;
-Removed disarm effect when intel is picked up;
-Removed crits on flag cap;
-Fixed the green tint on ambient light caused by my colourblindness;
-Removed mid shutter door;
-Reduced time bonus for capping;
-Revorked HUD;
-Reworked Red spawn;
-Test announcer voice lines;
-Some visual/layout changes.

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Wuketuke

L1: Registered
Jun 20, 2023
15
6
this spot is pretty interesting for medics. its like a monkey cage that protects from all harm, but it also has no escape route. pls keep this positioning option. the only problem is that its too dark, and the rubble pile is annoying. there is also a similar spot to this to the right, but its too dark, and i think u need to close it off
 

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Barion

aa
Nov 12, 2019
63
18
this spot is pretty interesting for medics. its like a monkey cage that protects from all harm, but it also has no escape route. pls keep this positioning option. the only problem is that its too dark, and the rubble pile is annoying. there is also a similar spot to this to the right, but its too dark, and i think u need to close it off
In previous version of the map the roofs of these buildings were differently shaped and there were no lighting issues. I should have accounted for that change. Thanks for feedback.
 

Barion

aa
Nov 12, 2019
63
18
Barion updated Goldsprings with a new update entry:

Alpha 6

-The truck now moves to the BLU forward spawn after the second moneybag is capped;
-Relocated RED's first spawn;
-Flag return time reduced to 20 seconds;
-Truck door inside BLU spawn is now wood planks;
-Rotated BLU spawnpoints so they are facing away from the mentioned door;
-Removed 'A' decal on the ground near point A;
-Fixed a small gap on BLU shutter doorframe;
-Replaced some small ammopacks with large ones;
-Reworked coal and wood sheds;

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Barion

aa
Nov 12, 2019
63
18
Barion updated Goldsprings with a new update entry:

Alpha 7

-Reworked silo near second RED spawn (I just copied it from Dustbowl);
-Reworked logic and gameplay visualizers;
-Decreased flag return time to 5 seconds;
-Picking up flag now swaps teams' respawn times (goes back to default on return);
-RED team gets forcerespawned every time the flag is captured;
-Point A overhaul;
-Clipped some stairs;
-Fixed RED respawnroom trigger not touching ground;
-Other visual adjustments;
-Fixed a bug when flag was staying on a player after getting capped (hopefully).

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