I have a few issues I can't seem to work out. This is the most frustrating. I have windows in my map (5 large ones) and 3 of them (all on faces the same axis lengthwise) have this glitch. When you shoot a certain spot on the window the glass texture changes. It doesn't disappear entirely, but the cloudy look to the glass vanishes. The diamond pattern security wire in the glass does stay. Before Shooting: http://steamcommunity.com/sharedfiles/filedetails/?id=502931297 After Shooting: http://steamcommunity.com/sharedfiles/filedetails/?id=502931308 Things I have tried. - I built the brush with nodraw, then retextured both sides to the glass - I re-textured the problem glass back to nodraw then retextured to glass - I deleted and built the brush from scratch (nodraw to glass texture) - I have never used the carve tool on this map Any help would be appreciated, I can't figure this out. (it's tough to see in the screens, but the wire inside the glass [diamonds] is still there) I have 2 error in interlopers log checker, but neither is glass related. (prop is set to wrong type and skybox error) I'm also struggling to find a nice way to trim things out. Using chromemetal for now, but really dont care for its render in-game. Any suggestions for a trim texture? Concrete walls and tile floors.