Discussion in 'Mapping Questions & Discussion' started by guy-montag, Sep 9, 2009.
[ame="http://forums.tf2maps.net/showthread.php?t=6252"][TUTORIAL] Catmull Demo Smoothing (Easier than Valve's!) - TF2Maps.net[/ame]
Been there, read that. Doesn't solve the problem.
Capture points don't show up, and while there's a few TF2 entities that you can spawn in Garry's mod, they don't act like TF2 entities (floating, rotating, etc).
I just found the cappoint_hologram, and the lack thereof was the biggest problem (turns out you can browse the props folder for all the various source models).
Items don't rotate on their own, but freezing them in place shall have to be enough for now.
If anyone knows how to get Garry's mod props to rotate on their own, please say something though.
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