Game setup questions?

crackberry

L1: Registered
Mar 6, 2008
1
0
Hey there,

I'm fairly new to mapping with source, but have a lot of experience with the old Hammer. I've just bought Orange Box and would love some help with some entity questions.

First, I'll just write an idea of how I would like a map made, as I need to know if this is possible.

Idea:
2 teams
Red can only win if Blue team is killed.
Blue can only win if a capture point is activated.

Method:
Capture point would be set up like that of a map where Red defends it (as in, doesn't win if it is under red possession) but as soon as Blue caps, round is over.

So far, I have the above process set up. However, upon round timer end, stalemate ends everything.

I thought about having a permanent Sudden Death mode, but found out that is only possible if the server has this activated.

What if there was a way to make Red win if Blue doesn't cap with in a time limit? Is that easier?

What about if all of Blue gets killed, Red wins? Like CS?

- - -

Any help would be appreciated :D

Thanks!
 

Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
Having Red win if Blue doesn't cap within a time limit would probably be best. That's how the default maps (Gravelpit, Dustbowl) do it. You would have the round timer tell a game_round_win to end the game when the timer ends, with Red as the winner. Game_round_win could also be used to force a sudden death. But that would mean that in your map, players on both teams wouldn't respawn after death, and TF2 doesn't usually work that way.