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Game setup questions?

Discussion in 'Mapping Questions & Discussion' started by crackberry, Mar 6, 2008.

  1. crackberry

    crackberry L1: Registered

    Positive Ratings:
    Hey there,

    I'm fairly new to mapping with source, but have a lot of experience with the old Hammer. I've just bought Orange Box and would love some help with some entity questions.

    First, I'll just write an idea of how I would like a map made, as I need to know if this is possible.

    2 teams
    Red can only win if Blue team is killed.
    Blue can only win if a capture point is activated.

    Capture point would be set up like that of a map where Red defends it (as in, doesn't win if it is under red possession) but as soon as Blue caps, round is over.

    So far, I have the above process set up. However, upon round timer end, stalemate ends everything.

    I thought about having a permanent Sudden Death mode, but found out that is only possible if the server has this activated.

    What if there was a way to make Red win if Blue doesn't cap with in a time limit? Is that easier?

    What about if all of Blue gets killed, Red wins? Like CS?

    - - -

    Any help would be appreciated :D

  2. Pseudo

    Pseudo L6: Sharp Member

    Positive Ratings:
    Having Red win if Blue doesn't cap within a time limit would probably be best. That's how the default maps (Gravelpit, Dustbowl) do it. You would have the round timer tell a game_round_win to end the game when the timer ends, with Red as the winner. Game_round_win could also be used to force a sudden death. But that would mean that in your map, players on both teams wouldn't respawn after death, and TF2 doesn't usually work that way.
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