Funn

Discussion in 'Map Factory' started by Ateyth, Jun 11, 2009.

  1. Ateyth

    Ateyth L1: Registered

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    So here is my first tf2 map i think i can call the status of the map beta its a realy small map forced on close combat but also have some nice sniper spots some feed back would be realy nice

    and sorry for my awesome english :blushing:
     
    Last edited: Jun 11, 2009
  2. Lazy Eskimo

    Lazy Eskimo L2: Junior Member

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    I recommend using a different site to host download of maps. Host it on this site or fpsbanana.
     
  3. Tinker

    aa Tinker

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    Looking at your pictures, the lightning seems far too bright.
     
  4. Uriak

    Uriak L8: Fancy Shmancy Member

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    I would recommend not to compile in HDR until the very end, or to use env_tonemap controllers to adjust your HDR settings.
     
  5. Ateyth

    Ateyth L1: Registered

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    I still got 3 main Problems

    1 the light (i think it is fixed but we will see after next compile)

    2 Check board textures i dont no why but some of my textures got a check board and i dont know how to fix it
    [​IMG]


    3 black roofs and walls when i lock at some buildings with the sniper scope there black textures without scoup the texures are fine
    [​IMG]

    hope you got some ideas how i can fix this :confused:
     
  6. Uriak

    Uriak L8: Fancy Shmancy Member

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    Ho well, check there : http://developer.valvesoftware.com/wiki/Main_Page

    Checkboards : you don't have your cubemaps (textures used for reflexions)
    Black textures : probably used model textures.

    These topics have been explained a number of time on this wiki and this forum. Go and search the exact posts and good luck ;)
     
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  7. Ateyth

    Ateyth L1: Registered

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    Checkboards : you don't have your cubemaps (textures used for reflexions)

    Jo got it but there are no reflexions its a mat texure thats why i dont get it where the tiles came from


    Black textures : probably used model textures.

    Yes i checked it out and the brushes with black textures got all model textures

    FIXED !
     
  8. Hellfire

    Hellfire L9: Fashionable Member

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    whoaaa if u dont know how to use hdr, better turn it off during compilation
     
  9. Uriak

    Uriak L8: Fancy Shmancy Member

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    Some materials have reflexions in their description. (water of course, but some tiles floor, glass, metal...) They need cubemap entities in the map and call of buildcubemaps command in game to work approprietely, as I said, look for topics where this is explained.

    (The only other reason possible for checkboards is to use broken materials, but you don't use custom ones, I suppose)
     
  10. Rootbeerz

    Rootbeerz L1: Registered

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    Turn the brightness a bit down and change the sun's angle to about -60-75