func_water_analog help

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • If you're asking a question make sure to set the thread type to be a question!
  • Something not downloading? Download authors read this.

That's the plan

L4: Comfortable Member
Jul 8, 2018
183
38
So for my map I'm trying to make moving water using the func_water_analog entity. The problem isn it always spawns at the 0 0 0 mark in hammer no matter what I do. Help?