func_water_analog help

Discussion in 'Mapping Questions & Discussion' started by That's the plan, Apr 29, 2019.

  1. That's the plan

    That's the plan L4: Comfortable Member

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    So for my map I'm trying to make moving water using the func_water_analog entity. The problem isn it always spawns at the 0 0 0 mark in hammer no matter what I do. Help?