- Oct 16, 2020
- 7
- 0
I want to fill up a big chamber with smoke, but for some reason func_smokevolume seems to be wonky. As in, if I use multiple brushes, only of them is drawn, and if I make the one brush too big, it doesn't fill up the whole brush with smoke, only about a third of it. According to the compile window I'm not hitting any particle effect limits on compile. Any idea what could be causing this?