I was trying to make the big satelite dish model turn around, so I thought, lets make an invisible func_rotate at the center, make it rotate really slow so it's not really noticable (it would take a full 2-3 minutes to do 360 degrees) then use that as parent to the prop_dynamic being the satelite model...
but I can not for the life of me get this brush to rotate, I even tried firing it off manually with ent_fire commands, but to no avail.
Is this entity broken for tf2? I could perhaps do it with a func_door_rotating that opens really slowly...
but I can not for the life of me get this brush to rotate, I even tried firing it off manually with ent_fire commands, but to no avail.
Is this entity broken for tf2? I could perhaps do it with a func_door_rotating that opens really slowly...