func_rotate

Discussion in 'Mapping Questions & Discussion' started by Laz, Jul 7, 2008.

  1. Laz

    Laz L7: Fancy Member

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    I was trying to make the big satelite dish model turn around, so I thought, lets make an invisible func_rotate at the center, make it rotate really slow so it's not really noticable (it would take a full 2-3 minutes to do 360 degrees) then use that as parent to the prop_dynamic being the satelite model...

    but I can not for the life of me get this brush to rotate, I even tried firing it off manually with ent_fire commands, but to no avail.

    Is this entity broken for tf2? I could perhaps do it with a func_door_rotating that opens really slowly...
     
  2. Fyfey

    Fyfey L2: Junior Member

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    Yeah, func_rotate is broken in TF2 :(

    Such a shame, there's millions of cool things you'd be able to do with it.

    Someone was saying it's possible to rotate things with a func_door_rotating... but I haven't looked into it
     
  3. Laz

    Laz L7: Fancy Member

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    I have put it off because I thought it should have been possible with the func_rotate, I'll implement the door rotating tonight. Just have it trigger itself on close and open so it sways back and forth between a certain angle, as satelite dishes tend to do ...