func_respawnroomvisualiser rendering behind props

Discussion in 'Mapping Questions & Discussion' started by snowsquirrel, Apr 2, 2017.

  1. snowsquirrel

    snowsquirrel L3: Member

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    I have two of them for my spawn but only one renders in front of props.
    Both visualisers block enemies but only 1 actually shows the no entry sign in front of props.
    Every time I remake a visualiser, it works but then the older one stops rendering in front of props.
    They are not both 1 entity either.

    Help please. Thanks in advance!
     
    Last edited: Apr 3, 2017
  2. Crowbar

    aa Crowbar perfektoberfest

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    Are they both separate entities? The fade is calculated off entity's origin I think so if they are both one entity and they're far enough away only one will work, or neither.
     
  3. snowsquirrel

    snowsquirrel L3: Member

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    Pretty sure they're different entities as they have different origins and don't both select when selected. I tried copy and pasting some visualisers from a different map (which works) but the problem persisted leading me to think there's a problem with my func_respawnroom(s). There are many of them but seem fine to me?
     
  4. ics

    aa ics http://ics-base.net

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    Compile the map on normal, build cubemaps and restart game. See how they look after that.
     
  5. snowsquirrel

    snowsquirrel L3: Member

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    Did a full compile but I found that the visualiser was only showing when not looking directly at the door. Possible area portal overlap maybe.
    EDIT: The area portal wasn't interfering. Aparently the visualiser only shows when not looking at the prop door??
     
    Last edited: Apr 2, 2017