I heard somewhere that its advantageous to group your func_details. I can't really figure out why this might be except maybe to reduce the number of entities in order to stay under the limit? Is this actually true? If so I guess that means i need to save creating the func_details until the map is very near complete. Otherwise it makes it difficult to manipulate individual pieces of the func_detail. Alternatively is there any way to turn a func_detail back into a regular brush? I have yet to find any method to do so. Thanks for any help on this. I have been turning my detailing brushes into func_Details as i went but now i am concerned that i'll have a gazillion of them if I don't group properly.