- Dec 19, 2007
- 77
- 200
I'm toying with the idea of having some moving elements in my map particularly around on the the control points. My first idea was to have the 3rd cp on a gravelpit style map on top of a large piston like platform that slowly moved up and down and paused for a few seconds at the end of each stroke. from my preliminary investigation it does not appear that the cp prop elements can be parented to a moving object so this may not work but if anyone has an idea on how to do it I would appreciate some advice. The second idea was to build some brush objects that would move up and down and temporarily block access / view to the cp with the idea that a well timed attack may be able to use these brushes to block some sentry positions for a short while.
While I figure I can use a onFullyClosed/Open and then close/open outputs on the move linear entity to control the platform I don't know how to get it to start in the firstplace (it needs to loop without direct user input). So if anyone has any advice in general on this topic I would greatly appreciate it.
While I figure I can use a onFullyClosed/Open and then close/open outputs on the move linear entity to control the platform I don't know how to get it to start in the firstplace (it needs to loop without direct user input). So if anyone has any advice in general on this topic I would greatly appreciate it.