I'm toying with the idea of having some moving elements in my map particularly around on the the control points. My first idea was to have the 3rd cp on a gravelpit style map on top of a large piston like platform that slowly moved up and down and paused for a few seconds at the end of each stroke. from my preliminary investigation it does not appear that the cp prop elements can be parented to a moving object so this may not work but if anyone has an idea on how to do it I would appreciate some advice. The second idea was to build some brush objects that would move up and down and temporarily block access / view to the cp with the idea that a well timed attack may be able to use these brushes to block some sentry positions for a short while. While I figure I can use a onFullyClosed/Open and then close/open outputs on the move linear entity to control the platform I don't know how to get it to start in the firstplace (it needs to loop without direct user input). So if anyone has any advice in general on this topic I would greatly appreciate it.