- Jan 28, 2012
- 165
- 94
I've seen video of an ubered player being blocked by a dispenser which subsequently blocks a train. On a normal train or payload cart, this is no issue, but Frontier's payload cart is two sections, and when the first car is blocked, the second continues travelling. I've also seen video of rancho relaxo engineers successfully blocking the first car of Frontier's payload.
I believe this behavior is now patched, so that either the second car is stopped when the payload is blocked, or the payload is not able to be blocked. I looked at a decompiled Frontier but I believe it was decompiled before the fixes. My knowledge of manipulating bots is not strong enough to be able to put this patch to the test.
My question is: what is necessary to replicate this incapable-of-being blocked behavior?
I believe this behavior is now patched, so that either the second car is stopped when the payload is blocked, or the payload is not able to be blocked. I looked at a decompiled Frontier but I believe it was decompiled before the fixes. My knowledge of manipulating bots is not strong enough to be able to put this patch to the test.
My question is: what is necessary to replicate this incapable-of-being blocked behavior?