- Jul 23, 2009
- 27
- 1
This is my first map, so bare with me.
"Somewhere in the middle of nowhere on the future site of a Spytech base, two teams arrive by train to claim it for their own."
This is Arena Foreman, a construction site themed arena map where the control point is suspended by a crane that slowly rotates around a half finished building. The 4 story centerpiece is geared towards vertical combat, while the revolving CP keeps cappers on their toes so they don't fall off.
This map works better for KOTH, and I plan on making a separate version of it eventually. But for now enjoy the arena version.
Known bugs:
- Most if not all of the problems facing this map stem from the moving CP, if someone touches the front of the platform they can become stuck in mid air for a few seconds.
- I doubt there is any way to fix this but the platform slides out from under player's feet; they must keep moving in order to cap it. All in all it's not that big of a problem and adds a new layer of difficulty to the game; as you must make sure you don't slip off and have to climb all the way back up.
Other notes:
- This is only V1, so things like the background are a bit underdeveloped.
- Unfortunately, I haven't been able to playtest this map with multiple people, I need a server to host it so I can observe the way people play this map and make adjustment accordingly.
Please tell me what you think and how I could improve on my map.
"Somewhere in the middle of nowhere on the future site of a Spytech base, two teams arrive by train to claim it for their own."
This is Arena Foreman, a construction site themed arena map where the control point is suspended by a crane that slowly rotates around a half finished building. The 4 story centerpiece is geared towards vertical combat, while the revolving CP keeps cappers on their toes so they don't fall off.
This map works better for KOTH, and I plan on making a separate version of it eventually. But for now enjoy the arena version.
Known bugs:
- Most if not all of the problems facing this map stem from the moving CP, if someone touches the front of the platform they can become stuck in mid air for a few seconds.
- I doubt there is any way to fix this but the platform slides out from under player's feet; they must keep moving in order to cap it. All in all it's not that big of a problem and adds a new layer of difficulty to the game; as you must make sure you don't slip off and have to climb all the way back up.
Other notes:
- This is only V1, so things like the background are a bit underdeveloped.
- Unfortunately, I haven't been able to playtest this map with multiple people, I need a server to host it so I can observe the way people play this map and make adjustment accordingly.
Please tell me what you think and how I could improve on my map.
Last edited: