Forcing Sudden Death?

Discussion in 'Mapping Questions & Discussion' started by Koei, Feb 23, 2008.

  1. Koei

    Koei L4: Comfortable Member

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    Is it possible to force Sudden Death for every round? I'm creating a glassfloor map and really want this instead of just capping a CP (which wouldnt fit the glass map gameplay).

    I have zero mapping experience when it comes to triggering stuff, so be gentle with me.


    edit: seems a friend figured it out...at least he says so :)

    edit2: didnt work. So maybe you guys got suggestions
     
    Last edited: Feb 23, 2008
  2. Juice

    Juice L4: Comfortable Member

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  3. Koei

    Koei L4: Comfortable Member

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    No, not something like that. I don't want to strip weapons. I just want the team that survives to win.
     
  4. Doran

    Doran L1: Registered

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    force mp_roundtimer to 0.1? (do decimals work there or does it have to be interger?)
     
  5. Pseudo

    Pseudo L6: Sharp Member

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    I believe that if you have a game_round_win entity with TeamNum set to 0 and send it a RoundWin input, it will enter sudden death. Haven't tested it, though.
     
  6. Koei

    Koei L4: Comfortable Member

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    A logic_auto + game_round_win did the trick

    its not perfect though. Server settings need to enable SD.
     
    Last edited: Feb 24, 2008