This is my first attempt at making anything larger than a ctf map. cp_forbiddenplanet is a 3 stage CP map. It's at alpha 2 - although i started it less than a week ago, i managed to playtest an early layout. This layout is far from final - needs work - but I'm hoping playtesting will be the best way of deciding on direction. A multi-staged CP, this 60s sci-fi soaked map is being made primarily for my own entertainment. Features 3 distinct stages: 1) Planetside - stark and unbearably hot, Blue Team have just touched down on Red's Forbidden Planet. Blue must make their way overground 2) The Descent - claustrophobic subterranean battlefield. 3) Red's main base. The reason everyone is on this menacing planet at all. Now Blue must take over and gain control of the planets one extremely valuable resource - Muzac! The stuff grows in tiny pockets all over this place!!!! Here's a few screenies. Obviously 1) The lighting is Alpha 2) There are no displacements yet - so expect VERY blocky mountains - once layout is decided, i'll get on displacing stuff - along with propping etc. 3) The amount of barrels is temp. I'm using them to adjust the field of play - something more permenant will replace them for beta releases.