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Fire

Discussion in 'Mapping Questions & Discussion' started by Queops, May 30, 2009.

  1. Queops

    Queops L2: Junior Member

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    Hello all.
    I want to know if there's a way to make fire ingame (as a fixed, always burning source) and with that fire snipers be able to lit their arrows.

    Any help is appreciated.
     
  2. Ezekel

    Ezekel L11: Posh Member

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    in short: no

    in long:
    you could use a particle effect to look like there's a fire somewhere, and perhaps have a trigger multiple that uses addoutput to tell the sniper a friendly pyro is igniting his arrow.
    i dunno if that'd work though.
     
    • Thanks Thanks x 1
  3. Queops

    Queops L2: Junior Member

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    Thanks for your answer. Maybe I'll mail Valve about it...
     
  4. The Political Gamer

    aa The Political Gamer

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    What would you use this for anyway? You making a sniper map?
     
  5. Fearlezz

    Fearlezz L10: Glamorous Member

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    Ofcourse its possible. Create a particle for the visual effect. And use the name from the pyros flamethrower.
    Then have a trigger_hurt and set it to burn. :)
     
  6. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Do trigger_hurts with burn actually set people on fire ? :eek:
    I thought only the pyro could.
     
  7. Queops

    Queops L2: Junior Member

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    Well, using it to avoid snipers calling pyros all the time for lighting the arrows... I'm making a normal map, having these kind of fire points wouldn't hurt.

    Fearlezz: I tried doing that.... well it's dmg type burn, and it's making dmg but not setting either me or the arrow on fire.