Fire/flames that point downward? Need Help

Discussion in 'Mapping Questions & Discussion' started by chaosepoch, Aug 27, 2010.

  1. chaosepoch

    chaosepoch L1: Registered

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    Long story short, I want the prop rocket to have boosters pointing down. env_steam can point downwards but the common torch method (env_smokestack) does not.
    You can POINT it down, but it goes horizontally (right to left as the world top-down shows). I've tried changing the pitch/yaw/roll in multiple set-ups but all to no avail.

    Will it actually come down to writing a info_particle_system? The Valve SDK page suggests this is inadvisable for large flames so I would be cautious to approach it.

    Thanks in advance.
     
  2. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    I don't personally know how to do it, but I know it does it on steel when red wins. Check out the decompiled version, maybe?
     
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  3. chaosepoch

    chaosepoch L1: Registered

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    Ok, for posterity steel uses an info_particle_system linked to the particle system flamethrower.
    Just compiled a map with this entity and seems to work AOK. Obviously the smoke effects will be next but I figure a creative use of env_steam will suffice.

    Kudos to the steel mapper for not re-inventing the wheel!
     
    Last edited: Aug 28, 2010