- May 6, 2015
- 95
- 50
I'm using a trigger multiple for a custom game mode in prep for the 72hr contest but I've run into an error. To prevent cloaked spies from triggering a trigger I am using a filter_playercancap and every second a timer triggers a touch test on the trigger. However, when I enter uncloaked, it triggers, but if I cloak while inside the trigger it continues to trigger every second. Same for the reverse.
Is there a way I can fix this?
The goal is to have an output fire every second a player is able to cap and is in the trigger and on a specific team.
Is there a way I can fix this?
The goal is to have an output fire every second a player is able to cap and is in the trigger and on a specific team.