Filtering Classes

Discussion in 'Mapping Questions & Discussion' started by Cdsand, Jun 6, 2008.

  1. Cdsand

    Cdsand L2: Junior Member

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    I am working on a custom game mode. To make it more dynamic, orginal, fun, etc. I wish to be able to output certain actions in the world based on whether they are triggered by scouts, heavies, demos, etcetcetc.

    Is there a way to do this? I don't care how hard it is, I can handle it.
     
  2. The Asylum

    aa The Asylum

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    I don't have Hammer handy with me ATM, but there's an entiry you can create called filter_classactivator or something that I've noticed but never thought of using. I don't know if it will work with TF2, but just use that like you could any team filter and I'm 90% sure that should get class-specific triggers for your trigger brush.
     
  3. Cdsand

    Cdsand L2: Junior Member

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    That is not what it means by class. But thanks for answering!
     
  4. Jive Turkey

    Jive Turkey L3: Member

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    No, there is currently no way of doing this. It has been requested in our community letter to Valve.
     
  5. Foreverkul

    Foreverkul L4: Comfortable Member

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    Actually I think the last update added some kind of class filter, but I'm not sure. Just poke around the triggers.