- Aug 4, 2009
- 21
- 7
The thing I like least about maps like 2fort and Turbine is the way that they typically deteriorate into a grind against a single location that can be held indefinitely by one or two decent engineers. So! I designed a map with the intent of making turtling very difficult. If you find yourself blocked off one way you should always have another option to try. Aggression should get you more caps than cautious advancing.
That said, I have no idea if the map will work as intended - that's what alpha playtests are for! :thumbup1: All feedback is welcome, but I'm specifically interested in gameplay.
Incidentally, this is the first TF2 map I've ever made. I've tried to avoid noob mistakes, but I'll bet at least some have crept in.
Known Issues:
That said, I have no idea if the map will work as intended - that's what alpha playtests are for! :thumbup1: All feedback is welcome, but I'm specifically interested in gameplay.
Incidentally, this is the first TF2 map I've ever made. I've tried to avoid noob mistakes, but I'll bet at least some have crept in.
Known Issues:
- STILL too dark. I just get bored with spamming light entities. =/
- The outdoor pipes have some texture problems, which I suspect is an indicator that they're just too complex. I'll fix that in a later update.
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