Hey, i just wanted to show you my very early version of cp_fehothurisaz, and get some feedback . More Screenshots: http://img101.imageshack.us/gal.php?g=cpfehothurisaz010000.jpg (Don't wonder about the 2 blocks near the CP, i use them to test the red/blu light ) If you wonder about the name, it's a mix of two old germanic runes . If you don't like it, make a better suggestion. The map is themed as an old trainyard. 2nd & 4th CP look: A turntable for trains cp rotates if capped . middle CP look: An old trainyard building. Light-color changes if blu/red caps the point. 1st and 5th CP look: i am not sure yet While mapping with the trains, i thought, would it be cool/good/bad etc.^^ if there are 2 trains (one for each team) the teams can travel with. From their first cp, to the 2nd and 3rd. With a twist, the more people are on the train, the faster it goes. Column 1 comment player count speed inches/s class walking speed 0 90 Scout 400 1 135 Medic 320 Faster than walking → 240 2 270 (2 Soldiers) Spy 300 Faster than Demoman → 280 3 310,5 Sniper 300 Medic: 320 / Demoman: 280 4 357,08 (2 Soldier/Medic/Demoman) Engineer 300 If a scout joins, he should better walk 5 374,93 Pyro 300 But if both scouts join, they're a bit faster → 400 6 431,17 (Full Line-Up) Demoman 280 7 431,17 (No change on higher player count) Soldier 240 8 431,17 Heavy 230 9 431,17 10 431,17 11 431,17 12 431,17 13 431,17 14 431,17 15 431,17 16 431,17 Do you like that idea? Why, or why not? And last but not least: Do you have any ideas how i can fill up the room? I mean, to make it look less empty and clean. To get a better experience of the map, why not download it ? http://dl.getdropbox.com/u/2811892/cp_fehothurisaz_01.bsp -- Sorry for my not so good english .