- Aug 6, 2009
- 33
- 15
Hey, i just wanted to show you my very early version of cp_fehothurisaz, and get some feedback .
More Screenshots: http://img101.imageshack.us/gal.php?g=cpfehothurisaz010000.jpg
(Don't wonder about the 2 blocks near the CP, i use them to test the red/blu light )
If you wonder about the name, it's a mix of two old germanic runes .
If you don't like it, make a better suggestion.
The map is themed as an old trainyard.
2nd & 4th CP look: A turntable for trains cp rotates if capped .
middle CP look: An old trainyard building. Light-color changes if blu/red caps the point.
1st and 5th CP look: i am not sure yet
While mapping with the trains, i thought, would it be cool/good/bad etc.^^ if there are 2 trains (one for each team) the teams can travel with.
From their first cp, to the 2nd and 3rd.
With a twist, the more people are on the train, the faster it goes.
comment player count speed inches/s class walking speed
0 90 Scout 400
1 135 Medic 320
Faster than walking → 240 2 270 (2 Soldiers) Spy 300
Faster than Demoman → 280 3 310,5 Sniper 300
Medic: 320 / Demoman: 280 4 357,08 (2 Soldier/Medic/Demoman) Engineer 300
If a scout joins, he should better walk 5 374,93 Pyro 300
But if both scouts join, they're a bit faster → 400 6 431,17 (Full Line-Up) Demoman 280
7 431,17 (No change on higher player count) Soldier 240
8 431,17 Heavy 230
9 431,17
10 431,17
11 431,17
12 431,17
13 431,17
14 431,17
15 431,17
16 431,17
Do you like that idea? Why, or why not?
And last but not least:
Do you have any ideas how i can fill up the room? I mean, to make it look less empty and clean.
To get a better experience of the map, why not download it ?
http://dl.getdropbox.com/u/2811892/cp_fehothurisaz_01.bsp
--
Sorry for my not so good english .
More Screenshots: http://img101.imageshack.us/gal.php?g=cpfehothurisaz010000.jpg
(Don't wonder about the 2 blocks near the CP, i use them to test the red/blu light )
If you wonder about the name, it's a mix of two old germanic runes .
If you don't like it, make a better suggestion.
The map is themed as an old trainyard.
2nd & 4th CP look: A turntable for trains cp rotates if capped .
middle CP look: An old trainyard building. Light-color changes if blu/red caps the point.
1st and 5th CP look: i am not sure yet
While mapping with the trains, i thought, would it be cool/good/bad etc.^^ if there are 2 trains (one for each team) the teams can travel with.
From their first cp, to the 2nd and 3rd.
With a twist, the more people are on the train, the faster it goes.
0 90 Scout 400
1 135 Medic 320
Faster than walking → 240 2 270 (2 Soldiers) Spy 300
Faster than Demoman → 280 3 310,5 Sniper 300
Medic: 320 / Demoman: 280 4 357,08 (2 Soldier/Medic/Demoman) Engineer 300
If a scout joins, he should better walk 5 374,93 Pyro 300
But if both scouts join, they're a bit faster → 400 6 431,17 (Full Line-Up) Demoman 280
7 431,17 (No change on higher player count) Soldier 240
8 431,17 Heavy 230
9 431,17
10 431,17
11 431,17
12 431,17
13 431,17
14 431,17
15 431,17
16 431,17
Do you like that idea? Why, or why not?
And last but not least:
Do you have any ideas how i can fill up the room? I mean, to make it look less empty and clean.
To get a better experience of the map, why not download it ?
http://dl.getdropbox.com/u/2811892/cp_fehothurisaz_01.bsp
--
Sorry for my not so good english .
Last edited: