MrTwoVideoCards
L1: Registered
- Aug 27, 2008
- 46
- 2
Do you always have to be such an ass?
1. It's not final. That's why it is beta 3.
2. It's not a hole in the ground, and outdoor TF2 maps by nature are lined with displacement cliffs. What else are you supposed to do? Surround it all in chain link? That'd look worse.
3. I drafted it (so it's my fault there are cliffs in the desert)
4. Your posts do not imply any love for anyone but yourself existing
5. Look at the map, then take a look at 90% of the other maps on this forum, and tell me again it lacks originality.
Or try offering some constructive criticism instead of just criticism.
EDIT: I thought about it for a moment more, and both Hoodoo and Halfacre have large vistas at multiple points in the map, and are hardly just holes in the ground.
That is constructive criticism, most people agree on Youme's maps having forbearing displacements as general view blocks. It's nice, but at the end of the day I feel no sense of scale in any of your guys maps, I feel so clausterfobic with high displacements and towering buildings around me. There needs to be more open spaces, even in a map like Hoodoo.
We run hoodoo on a Payload server, and people really hate it
Considering this is a beta, make it unique. You have the time, and the ability to do so. I talked to youme when he first started this map, I loved the skybox color, and though some great would come out of it, however it followed the same design routes as that of Hoodoo.
You guys can keep creating maps like this all you want, but eventually people will hate them more and more. You have the power to change that, so don;t waste your time raging on a forum, go into hammer and change that.
Lastly, obviously you saying that fencing as a barrier as your second option goes to show that your extremely limited with what you can come up with. There are LOADS of things that you could use:
- Cliffs
- Hills
- Props like fencing, or small railing
- Large canyons, where instead a player could fall to his death
I'll give you that the art theme itself is limited, but I've seen some people do some pretty awesome things with desert themed maps. You're vistas, sadly aren't even vistas, just large towering displacement heaps with smaller work around them.
The best advice I could give is: We aren't valve, Valve has to make the maps by their rules, we don't. Otherwise we wouldn't be modders. That is why we hardly see very out-of-the-box ideas.