Pugged your map last night, here's the stv:
http://www.mediafire.com/?z622222oucd68m0
It really didn't play very well, I don't think it's really made for 6s. There are a lot of flanks around 2nd and mid, seemed like scouts were always behind us during the mid fights. The area around 2nd is also really wide and it makes it difficult to really keep people from getting behind you while you try to cap. Last is pretty bad as a medic since there's only like one way to be able to get to the upper level and, if you want to escape from the upper area, you can only back out of the right side, which is a problem because there's usually something under you blocking the drop downs and if you go left with anyone, you just sort of die.
People liked the detailing of the map, but many felt the torches were too bright. One person said it was "like looking at the surface of the sun" when you were looking at one directly up close. I don't know if you can really fix that without losing visibility, though, and I kind of like the effect of the torches--at a distance, anyway; so I don't know if it's really a problem. I guess it could distract you from aiming a bit if you have to fight close to one, though.